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Analytics - Tracking Spending

As a designer, do I have the ability to push out “low price points promos” to players who haven't spent for the last x weeks?
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How do I find my CID?

The portal login and other places asks for a CID. How do I find that?
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Bundles

Hi, I'm migrating from Playfab, and one feature I'm missing is the "Bundle", where I can put items and they odds inside the bundle, so when the player "opens" the bundle the odds are calculated and the items are given to player. There are plans to implement something like this?
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Getting Started with Beamable

What's the best way to get started with Beamable?
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How can I call a Microservice method from outside Unity?

When I use the Microservices feature, I can execute methods marked with the [ClientCallable] attribute from the Unity game. However, I want to be able to run those same methods from a web browser, or an HTTP utility. How can I do that?
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Questions about Purchases...

I'm looking into Purchases now and I'm curious about a few things: 1. What does the testing flow look like for purchases? 2. Is it possible to process refunds from the Portal or through the API? 3. How would you create something like a time limited promotion? 4. Aside from IAP, is there any support for other revenue generation like Ads or Offerwalls?
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Is Localization supported in Beamable?

I see some references to Localization in the Archer portal, mainly in the Content section about announcements. Is Localization supported in Beamable or is it something we would need to blend with the system by using keys for text and translating on the client side?
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Some Questions on QA Workflows

Some questions on QA workflows: 1. Can I load the game as any arbitrary user so I can experience or replicate a bug a specific user is seeing? 2. Can user save data be exported or imported? (Say we are using the Inventory feature for the most part) 3. How realistic would using / extending the Admin console to manage the above questions be?
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An infinite import loop has been detected

Sometimes you can experience the error "an infinite import loop has been detected" when launching Unity in the editor after updating Beamable to a new version. It causes problems when opening the Unity Project.
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Announcements - Mass Crediting

I just wanted to verify all of the possible approaches for mass crediting users. I know that the News / Announcements feature can be used but are there any other approaches that we could consider? Since our client would be authoritative it feels like other systems could be manipulated to do mass credits.