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How can I manually validate Content with C# in the Unity Editor?
There is a validate button in the Content Manager, and it validates content and shows any errors in a popup window. Can I call this function from C#? Can I get a list of content validation exceptions?
Posted by Marco Williams over 2 years ago
Analytics - Tracking Spending
As a designer, do I have the ability to push out “low price points promos” to players who haven't spent for the last x weeks?
Posted by Marco Williams over 2 years ago
Can I make a direct connection to a Microstorage Mongo Database?
Can I get the connection string to connect directly to the Mongo Database?
Posted by Trapper Markelz over 1 year ago
How can I migrate my game from GameSparks to Beamable?
In August of 2021, Amazon officially announced that the current version of GameSparks is being sunset and that all games on the platform need to be migrated to a new platform by September of 2022.
Beamable has been named a GameSparks migration partner. How do I start the process of migrating my game from GameSparks to Beamable?
Posted by Marco Williams over 2 years ago
Windows PC docker not detected issue
Windows PC docker not detected issue
Here is exception :
DockerNotInstalledException: Exception of type 'Beamable.Server.Editor.DockerCommands.DockerNotInstalledException' was thrown.
Beamable.Common.Promise`1[T].GetResult () (at Library/PackageCache/[email protected]/Common/Runtime/Promise.cs:440)
Beamable.Editor.UI.Model.ServiceBuilderBase+<CheckIfIsRunning>d__32.MoveNext () (at Library/PackageCache/[email protected]/Editor/UI/Model/ServiceBuilderBase.cs:49)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.CompilerServices.TaskAwaiter.GetResult () (at <695d1cc93cca45069c528c15c9fdd749>:0)
Beamable.Editor.UI.Model.ServiceBuilderBase+<Init>d__35.MoveNext () (at Library/PackageCache/[email protected]/Editor/UI/Model/ServiceBuilderBase.cs:80)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) (at <695d1cc93cca45069c528c15c9fdd749>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <3be1a7ff939c43f181c0a10b5a0189ac>:0)
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
Beamable Version: 1.2.0
Docker version : Docker Desktop 4.8.2 (79419)
Posted by Eva Ramirez almost 2 years ago
How can I disable the presence API calls?
I know that the `MatchmakingService` requires the heart beat call, but I don't need matchmaking, and I don't want my game to send so many API calls. What can I do about it?
Posted by Chris Hanna over 1 year ago
How can i check nickname duplication?
Hi. I'm making multiplayer dice game with Beamable.
I want to implement nickname duplication prevention system.
Below is my idea to implement nickname system.
- I defined player nickname as Beamable stat
- Client requests to set nickname via Microservices API (Let's call this API "SetNickname")
- "SetNickname" API modifies caller's nickname stat
Then how can my "SetNickname" API check duplication and return error code to caller client?
Thanks.
Posted by Sorae No over 1 year ago
Questions around Authentication
Question #1 What is the difference between PlatformService.SaveToken() and AuthService.ApplyToken() ?
Question #2 At what point can I expect to have a valid User object ready when registering or signing in? I am calling RegisterDBCredentials() and getting a successful response but not sure what to do after that. should the User object be updated?
Question #3 Are email and username synonymous? the API is a little ambiguous:
Promise RegisterDBCredentials(string email, string password); Promise Login(string username, string password, bool mergeGamerTagToAccount = true, bool customerScoped=false);
Question #4 What is the difference between RegisterDBCredentials and RegisterCustomer?
Promise RegisterCustomer(string email, string password, string projectName, string customerName, string alias);
Posted by Marco Williams over 2 years ago
Using admins tokens from a secure context
How can we use admin tokens from a secure context (server-to-server)?
Posted by Eva Ramirez almost 2 years ago