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Game Client needs docker to call MS methods?
Hi, just to make sure that I get it right - I understand that game client (build) does NOT need to have a docker installed on the client machine to call MS methods?
How do I get the API auth token?
In order to get the api auth token, I tried the following endpoint, but it didn't work.
https://api.beamable.com/basic/auth/token
I couldn't find the content how I can set up header or anything in api doc.
Please guide me how I can use this endpoint.
How do you refuse friend invites?
How can I implement refusing friend invites? The person who made the invite can cancel it, but how can the recipient refuse it?
DELETE /basic/announcements/ always returns OK
Hi, me again :)
Announcement ClientData is always null
Hello,
How do you determine the current realm at build time?
How do I tell what realm my game is targeting at build time? I want to implement conditional logic based on which realm the build will use. Can I do that?
How do I reset a password without being logged into the account?
Hello guys.
How to verify a token
Hi, I'm running a networked game using mirror. I need to authenticate users on my mirror server to verify that its actually them in the back end. I plan to send the user token to the server but i cant find a way to validate the token. I seen in the docs there is something called tuna but it looks like its a mircroservice that i would have to run. Is there any way to validate without running a microservice?
BeamContext.Api.AnnouncementService.GetCurrent() throws a PlatformRequesterException
Hello,
My config-defaults.txt file is not changing
Usually when preparing a release, we switch our realm to PROD in the editor, causing a change to the "config-defaults.txt" file that we can check-in to a versioning system and then build with it to make sure our build target the prod realm.