Ask a Question
General - CI/CD Pipeline
Could you give a short description of how you might model a CI/CD pipeline using Beamable instances? For example, going from DEV -> STAGING -> PROD. Can you copy config from one game to another?
Offline mode
Is there a way to call a microservice method when the player's internet stops?
Disabling Offline Cache and/or Write Operations.
Hello,
How do you auth for REST parameters?
I am not easily seeing where the auth params for REST calls exists?
Is Localization supported in Beamable?
I see some references to Localization in the Archer portal, mainly in the Content section about announcements.
Modifying Data w/ REST API
(How) Can we access and modify player data through REST API?
What's the designed workflow to store and retrieve images?
What's the designed workflow to store and retrieve images?
Portal: Can't access portal
Some of us are having trouble accessing the Portal. For example, when my teammate tries to open it by clicking the button in Toolbox in Unity, they get this error on the webpage: "UnauthorizedError Requires Set(realms-read) but got Set()"
Microservice Requester
To make a request from a microservice to another microservice, I saw that we should use the microservice Requester, but in the method Requester.request, the body is of type object but this is very abstract. I tried making a string json with my parameters but it's not working. Can you give us a proper way/data struture on how to do that?
Pricing of multiplayer relay server
Is the multiplayer service being charged by API calls? So if I am building a real-time action game which need to update the player's movement continuously (4 players), it could be easily go over 40000+ api calls in a few minutes? How is that being calculated. I want to know it before I start to implement in into my game. I am also interested in the chat service too, how is that being charged?
