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How can I return Content from a Microservice?

I have Beamable Content objects that I want to do some complex filtering on in a Microservice, and then return the results to a player in Unity. When I return the content objects from a ClientCallable, the content in Unity is missing the ContentName and other base type properties? Why? What can I do?

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Can't visualize Microservice storage database after publishing

As a Unity dev, this was my first time using MongoDB and Docker. After we finished our local database setup with different tables, we would like to try publishing it to Beamable servers and access it via the dashboard. Howerver, when clicking on "Explore Data", the new Mongo Express window does not show anything but "Turn on admin in config.js to view server stats!". In the dashboard, there is no sign of a a field where I could change the properties of this file. Do we have to make the change before publishing the database? Maybe in Unity using the Beamable SDK, or in Docker?

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Switching Realms

Is it possible to switch realms in runtime?

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Why should I use inventory to store player data over mongoDB?

Hey, seeing as how data held in mongo db is much easier to manipulate and get access to, why should I use inventory to store player data? Is there a disadvantage to this approach that I'm not aware of?

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How can I monitor the health of a microservice?

Is there a way to check the health status of a Beamable C# Microservice? Can I monitor it with PINGDOM or some other monitoring tool?

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How can I disable Microservice health checks durring publish?

I cannot publish my microservices, because they fail the health check during publication. However, my services do run locally. I am confident the services pass the health check, but the Beamable logic is failing or timing out.

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How many API calls is my game making?

How can I get a breakdown of the services and API calls being made against those services that my game is making? Since you bill by API call it would be helpful see see what services are making the most calls so I can optimize them.