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Pricing of multiplayer relay server

Is the multiplayer service being charged by API calls? So if I am building a real-time action game which need to update the player's movement continuously (4 players), it could be easily go over 40000+ api calls in a few minutes? How is that being calculated. I want to know it before I start to implement in into my game. I am also interested in the chat service too, how is that being charged?

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How do I bake content? What is baking content good for?

In the context of Beamable Content, what does baking content mean? What does it do, and what are the limitations? How do I bake my content? When would I NOT want to bake content?

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ContentObject and OdinInspector

Is it possible to make ContentObject work with OdinInspector annotations? It seems the custom editor for ContentObject overrides stuff odin provides.

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How can I disable Microservice health checks durring publish?

I cannot publish my microservices, because they fail the health check during publication. However, my services do run locally. I am confident the services pass the health check, but the Beamable logic is failing or timing out.

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How long would it take to implement authentication/social login?

I know Beamable has some prefabs, so how long does it take to implement that, vs using a purely API/REST approach?

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How long does it take to integrate Beamable?

Do you have developer success stories on time to integrate with your platform?

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A/B testing in Microservices

How would we extend an A/B test to one of our own C# Microservices?

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IS A/B testing available in all the Beamable tools?

If so is it all tools or some tools?

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Is localization supported in all of the Beamable services?

If so is it some or all services?

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What is the process for deploying a fix?

Can you explain how I deploy a fix if I have a bug in my live game?