Ask a Question
Pricing of multiplayer relay server
Is the multiplayer service being charged by API calls? So if I am building a real-time action game which need to update the player's movement continuously (4 players), it could be easily go over 40000+ api calls in a few minutes? How is that being calculated. I want to know it before I start to implement in into my game. I am also interested in the chat service too, how is that being charged?
How do I bake content? What is baking content good for?
In the context of Beamable Content, what does baking content mean? What does it do, and what are the limitations? How do I bake my content? When would I NOT want to bake content?
ContentObject and OdinInspector
Is it possible to make ContentObject work with OdinInspector annotations? It seems the custom editor for ContentObject overrides stuff odin provides.
How can I disable Microservice health checks durring publish?
I cannot publish my microservices, because they fail the health check during publication. However, my services do run locally. I am confident the services pass the health check, but the Beamable logic is failing or timing out.
How long would it take to implement authentication/social login?
I know Beamable has some prefabs, so how long does it take to implement that, vs using a purely API/REST approach?
How long does it take to integrate Beamable?
Do you have developer success stories on time to integrate with your platform?
A/B testing in Microservices
How would we extend an A/B test to one of our own C# Microservices?
IS A/B testing available in all the Beamable tools?
If so is it all tools or some tools?
Is localization supported in all of the Beamable services?
If so is it some or all services?
What is the process for deploying a fix?
Can you explain how I deploy a fix if I have a bug in my live game?