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I don't have my CID. How can I find it again?

I can't seem to find my CID to log in. How can I find it?

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How is beamable establishing connection to the microservice server?

Right now i can just build the game and the published microservices work, but how is beamable establishing this connection to the server? Is it secure or can someone on the client side decompile and start making those server calls?

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Does beamable have a way for storing data such as API keys?

Currently I am storing api keys in the ream configurations. Can I save it there safely? These API keys are only fetched on serverside (ClientCallable) methods.

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Not accessing Beamable portal or project from unity Editor

It initially works for some days and suddenly throws the following error in Unity editor

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Best practices for inventory and item quantity

Regarding best practices in the inventory system, is it a good idea to store the quantity of items in their properties? For example, the player can gather wood as an item in the game. We are giving the player a single item each time, but we could change that to have only one wood item with a property showing the number of items.

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How do we ensure transaction consistency across multiple operations?

Hello,

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Is it possible to get the player count on a leaderboard with one API call ?

Is it possible to get the player count on a leaderboard with one API call ? If it is, is there any documentation on it ? I didn't find it online.

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Load content values in content manager programmatically (Unity)

I created a custom content type: "Tilemap" and I wanted to serialize all my levels as json and publish them (to the content manager). This way I could release new levels without releasing a new client version.