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Failing microservice builds
How can I understand why my microservice build fails? Specifically, there are linkage errors (as though referenced assemblies aren't copied), though in the build folder those assemblies are pulled in. For all the types that I load from manually referenced DLLs, I get an error during build, saying that the type is not found. It used to work, and I think that this problem presents any time I push the microservice to the server, but not during local builds.
Prevent same account log in on different devices
I want to prevent multiple devices from accessing the same account at the same time. Any good solutions?
Deleting baked content
Hi Beamable! I tried baking beamable content and now I want to reset it (download all content from server). Will simply deleting bakedContent.bytes do the job?
NullReferenceException when accessing a storage db
Every once in a while, after starting microservices locally, they return a NullReferenecException whenever they try to access a storage db with Storage.GetDatabase() (which is pretty much all the time in this case). Locally this usually goes away after restarting them a couple times. Deployed microservices keep doing that though. Any idea what could be going wrong?
ApplyToken and UpdateUserData
When do you use ApplyToken and UpdateUserData? Or should we be using just one and not the other?
Microservice randomly stopping
Is it possible to get more logs from the microservice or connect to a container? My microservice stopped starting (after adding too much code?), if I change the base image from 6.0-alpine to 6.0 it starts but seems to be crashing. The local container works fine.
Remove device ID in Portal
I'm trying to remove a device id in the web portal for a user, but I just get an error. For some it works and others it doesn't. It also doesn't work to forget a user in the portal. When clicking "Forget User" it looks all good, but nothing at all happens it seems.
Invalid Game Type
Hello,
Money
How do o get the money from playing games
Override trial content
Hi, I have questions about A/B tests. Is it possible to override content inside a trial? Ex: I create content called LevelProgression. This single content is an array of possible player levels, XP required, and potential rewards.