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BeamContext.Default appears even if BeamContext.ForPlayer is used
If I have many BeamContexts in a scene, and access them with BeamContext.ForPlayer, I still notice that the default beamable context is created. Why is this?
Microstorage errors
Hi, I try to follow documentation to create and use micro storage, but when I try to run my microservice I have these errors:
Questions about using Sui Web3 Integration with Beamable content.
Hi I have some questions:
microservice timeout exceptions
Hello,
Support languages other than C#
Are there plans to support languages other than C# for the microservices piece?
How is MongoDB hosted for the microservices? Is there redundancy, failover, backups here?
How is MongoDB hosted for the microservices? Is there redundancy, failover, backups here?
Are there choices for other databases to be used?
Are there choices for other databases to be used?
Tracking and estimating monthly spend
Pricing for the SaaS offering looks to be per API call. What tools do you provide for customers to estimate and track their monthly spend?
Plans for other game engines
Unity and Unreal SDKs were called out, are there plans to support other game engines? Or provide engine agnostic C++/C#/other libraries?
SLA and ensuring reliability
What is your SLA and what steps have you taken with infrastructure to ensure reliability? What is the failover/DR plan?