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Can I delete all the data out of my production domain?
I have a project that I've been testing with in production. There are a number of test accounts and a bunch of test data. Before going live with the game, I'd like to delete all the data out of there so it doesn't mess up the stats. Is this possible? If so, how do I delete all the data?
How do I cancel an AWS Marketplace subscription with Beamable?
I have signed up for Beamable using the AWS Marketplace option at https://aws.amazon.com/marketplace/pp/prodview-5bjngndlaoiqi
Best practices for inventory and item quantity
Regarding best practices in the inventory system, is it a good idea to store the quantity of items in their properties? For example, the player can gather wood as an item in the game. We are giving the player a single item each time, but we could change that to have only one wood item with a property showing the number of items.
Am I allowed to use Beamable with Xbox and Playstation games?
Am I allowed to use Beamable with Xbox and Playstation games? Are there any limitations?
What are API calls to realms GET config doing?
I see calls to realm config in my API calls. What does this do? Am I charged for these calls?
How do we ensure transaction consistency across multiple operations?
Hello,
How can i check nickname duplication?
Hi. I'm making multiplayer dice game with Beamable.
I want to implement nickname duplication prevention system.
Below is my idea to implement nickname system.
In Beamable Commerce, what is the difference between a SKU and Currency?
I see that, when I am setting up a listing in Content Manager, the price can be skus
or currency
. What is the difference between those price types? How should I use these in relation to real-money transactions? Do Beamable currencies represent real-money dollars/Euros/etc. or are they just in game?
Analytics - Tracking Spending
As a designer, do I have the ability to push out “low price points promos” to players who haven't spent for the last x weeks?