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ANSWERED

DELETE /basic/announcements/ always returns OK

Hi, me again :)

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Announcement ClientData is always null

Hello,

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How do you determine the current realm at build time?

How do I tell what realm my game is targeting at build time? I want to implement conditional logic based on which realm the build will use. Can I do that?

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How do I reset a password without being logged into the account?

Hello guys.

ANSWERED

How to verify a token

Hi, I'm running a networked game using mirror. I need to authenticate users on my mirror server to verify that its actually them in the back end. I plan to send the user token to the server but i cant find a way to validate the token. I seen in the docs there is something called tuna but it looks like its a mircroservice that i would have to run. Is there any way to validate without running a microservice?

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BeamContext.Api.AnnouncementService.GetCurrent() throws a PlatformRequesterException

Hello,

ANSWERED

My config-defaults.txt file is not changing

Usually when preparing a release, we switch our realm to PROD in the editor, causing a change to the "config-defaults.txt" file that we can check-in to a versioning system and then build with it to make sure our build target the prod realm.

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When should I use Announcements vs In-Game Mail?

In the campaigns feature of Beamable, there are multiple sorts of campaigns. Sending an email or a push notification are pretty straightforward, but announcement and In-game mail seem to have different features. For instance, an announcement can send gifts, but an in-game mail can only attach entitlements. Why the differences?

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What happens if I change parameters when a tournament is active?

In Tournaments, what happens if I change parameters such as Player Limit while the tournament is active?

ANSWERED

How do you subscribe to game public stats?

I've created some game public stats that are updated via microservice. (CurrentClass, Location)
I'd like to have the client subscribe to updates made to these stats.
On the context I'm subscribing by
Stats.OnUpdated += StatsUpdated;