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Microservice Restarting
We have a microservice function that seems to trigger the restart of that microservice. Does that sound possible? Every time I call the function from the docs I get a service timeout and in the logs we see the logs cleared and just a "Service ready for traffic" message with the current time.
Getting Realm IDs
Is there any API to access current Realm(Dev/Staging/Prod) Id in C# code?
Can you relocate micoservice and microstorage files?
Currently when you make a microservice & microservice storage it places files & asmdef files in a folder under a Beamable folder in the Unity project. Is it possible to relocate those folders?
User password on portal
How to check user password on portal? I only see email at player profile
PID Reverting to another game
Hi! we're seeing a strange error on our side, we have an Editor script that we use to delete the player save, it works as follow
BeamableSaveService.RequestPlayerDataFileLocation_Editor(path =>
{
if (string.IsNullOrEmpty(path))
{
return;
}
System.IO.File.Delete(path);
}
When we execute it, everything works fine except that the next time that we start the game in the Editor, the config-default.txt file is changed and the PID is reverted to another game (which is the first in our list of games).
This forces us to have to open the toolbox and switch game everytime.
Do you have any idea what could be causing this? (edited)
Expanding the nav bar on the portal
Hi, the nav bar on the portal used to be really wide and had text for each item. It is now really narrow and every nav item is just an icon. How do you make the sidebar larger again?
Player location
Hello, is there a way to get the player's country/region (from where he's connected)?
Publish stats
How do you initially publish a newly created (public) stat? Do I have to do a check if it already exists every time and if not, create it? Or am I missing something
Freeze Leaderboards
How to freeze Leaderboards?
Leaderboard rankings
Are Leaderboard rankings paginated?