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Matchmaking - Relay Server
How complicated can you get with the relay server? Do you see it mainly used for messaging or is it able to pass UDP/TCP packets between players?
How does Receipt Validation work?
How does Receipt Validation work?
Getting a Realm Name or ID
Is there a way to get the current realm name from within the c# API? My intent is to provide a means for me to quickly see what realm i’m connected to.
I’ll also accept just a realm ID, and I can suss out the name myself.
Leaderboards - Time Limit
Do you foresee any issues with storing a large amount of Leaderboard data for past Events? For example, a player plays an Event that is 3 months old and needs to come back and collect the Leaderboard rewards from that.
Questions on Data and Beamable Content
I haven't gotten far enough into actually integrating Inventory into a test client to fully understand this yet, but I have some data questions:
Getting a 401 Error on a Microservice
I'm having an issue with a microservice in our app.
Modifying Odin Inspector
We can see in your documentation that everything has to be done via ScriptableObjects inherited from the ContentObject class. We have our own prefabs, with some plugins (like Odin Inspector) for better tooling, so we can improve the experience of creating and managing the game data. This also allows us to configure the game so we can read all the game data from those ScriptableObjects, so we can easily develop and test new content, features, etc...
Refreshing expired access tokens
Which endpoint should I call in order to get a new access token for a frictionless authed user? I want to manage the expiration of access tokens. I tried with /auth/token/refresh
but it didn't work.
Querying a Stat for All Players
I have a question about stats.