Account HUD - Prefab
UI to open Account Management Flow [IDEN-AccountsHUD-Prefab]
This guide includes everything needed to use the Account HUD Feature Prefab in the "Beamable SDK for Unity". Or watch this video.
The purpose of this feature is to offer the player a button to manage their account.
A common use case for the feature is covered in the guides.
Related Guides
- Account HUD can be used to toggle the user-facing visibility of the Account Management Flow for a polished user experience. See Account Management Flow for more info.
The User Interface
When set up properly, the player's user interface in the game project will be as follows:

The Beamable "Account HUD" UI in the Unity Game Window
Steps
Follow these steps to get started:
Step | Detail |
|---|---|
| • Unity → Window → Beamable → Open Beamable Toolbox |
| • Drag this Prefab from the Beamable Toolbox Window to the Unity Hierarchy Window |

The “Beamable” Menu

The Beamable "Account HUD" in the Beamable Toolbox Window
Here are hints to help explain some of the trickier concepts:
Gotchas
- The display text of some user-facing Beamable UI, including the word "Account" in the "Account HUD" is not customizable.
Updated 2 months ago
