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Welcome
Beamable Documentation
Installing Beamable (Unity)
Installing Beamable (Unreal)
Preview Features
Game Content Designer
Standalone Microservices
Script Reference
Client C# API
Server REST API
Unity SDK Features
Getting Started
Builds & Environments
Beamable Player Centric API
Player Centric API - Overview
Player Centric API - Code
Player Centric API - Lifecycle Functions
Advanced SDK
Autogenerated SDK
Dependency Injection
Dependency Service Lifecycle
Custom Services
Microservices
Offline Mode
UNREAL SDK FEATURES
Getting Started
Runtime Concepts
Unreal User Guide
Identity
Identity
Identity Prefabs
Identity Prefabs - Overview
Account Management Flow - Prefab
Account HUD - Prefab
Frictionless Authentication
Frictionless - Overview
Frictionless - Guide
Frictionless - Code
Username / Password
Username / Password - Overview
Username / Password - Guide
Username / Password - Code
Facebook Sign-In
Facebook Sign-In - Overview
Facebook Sign-In - Guide
Facebook Sign-In - Code
Facebook's Data Protection Assessment
Google Sign-In
Google Sign-In - Overview
Google Sign-In - Guide
Google Sign-In - Code
Apple Sign-In
Apple Sign-In - Overview
Apple Sign-In - Guide
Apple Sign-In - Code
Apple's App Privacy Questionnaire
Steam Integration
Steam Integration - Overview
Steam Integration - Guide
Extending Identity
Adding HTML Sign-In
Federated Identity
Google Play Game Services Sign-In
Google Play Game Services Sign-In - Overview
Google Play Game Services Sign-In - Guide
Google Play Game Services Sign-In - Code
Profile & Storage
Profile & Storage
Cloud Save
Cloud Save - Overview
Cloud Save - Guide
Cloud Save - Code
Content
Content - Overview
Content - Guide
Content - Code
Content - Custom Content
Content - Remote Configuration
Content - Validation
Content - Tool Window
Content - Filtering
Microservice Storage
Microservice Storage - Overview
Microservice Storage - Guide
Microservice Storage - Code
Microservice Storage - Extension class
Microservice Storage - Tool Window
Stats
Stats - Overview
Stats - Guide
Stats - Code
Game Economy
Game Economy
Game Economy Prefabs
Game Economy Prefabs - Overview
Inventory - Prefab
Stores - Prefab
Virtual Currency - Prefab
Inventory
Inventory - Overview
Inventory - Guide
Inventory - Code
Inventory - Extending with Federation
Inventory - Pruning Deprecated Items
Stores
Stores - Overview
Stores - Guide
Stores - Code
Stores - Custom Purchaser
Stores - Custom Stores
Custom Purchase Reporting
Stores - In-App Purchasing (Android)
Virtual Currency
Virtual Currency - Overview
Virtual Currency - Guide
Virtual Currency - Code
Live Ops
Live Ops
Live Ops Prefabs
Live Ops Prefabs - Overview
Announcements - Prefab
Events
Events - Overview
Events - Guide
Events - Code
Announcements
Announcements - Overview
Announcements - Guide
Announcements - Code
Notifications
Notifications - Overview
Notifications - Code
Mail
Mail - Overview
Mail - Code
Player Stats and Activities
Social & Networking
Social & Networking
Chat
Chat - Overview
Chat - Code
Connectivity
Connectivity - Overview
Connectivity - Code
Connectivity - Code - Reduce NoConnectivityException
Friends
Friends - Overview
Friends - Code
Groups
Groups - Overview
Groups - Code
Leaderboards
Leaderboards - Overview
Leaderboards - Guide
Leaderboards - Code
Matchmaking
Matchmaking - Overview
Matchmaking - Guide
Matchmaking - Code
Multiplayer
Multiplayer - Overview
Multiplayer - Guide
Multiplayer - Code
Parties
Parties - Overview
Parties - Code
Lobbies
Lobbies - Overview
Lobbies - Code
Tournaments
Tournaments - Overview
Tournaments - Guide
Tournaments - Code
Business Intelligence
Business Intelligence
Telemetry
Telemetry - Overview
Telemetry - Code
Analytics
Analytics - Overview
Analytics - Guide
Analytics - Code
Segmentation
Segmentation - Overview
Segmentation - Guide
A/B Testing
A/B Testing - Overview
A/B Testing - Guide
A/B Testing - Code
Cloud Compute
Cloud Compute
Microservices
Microservices - Overview
Microservices - Guide
Microservices - Code
Microservices - Content
Microservices - DLLs
Microservices - Debugging
Microservices - Distributing
Microservices - Tool Window
Microservices - Class Sharing
Microservices - Publishing
Microservices - Scheduled Jobs
Developer Tools
Developer Tools
Unity Editor Login
Unity Toolbox
Configuration Manager
Content Manager
Microservices Manager
Theme Manager
Beamable Skinning System via BUSS
Legacy Skinning
Admin
Admin - Overview
Admin - Prefab
Admin - Code
Integrations
Integrating WebGL
Marketplace
Amplitude Integration
Edgegap
Goplay Integration
Harbor
Hathora Cloud Integration
Idem Multiplayer Matchmaking API
Mixpanel Integration
Photon Fusion
Polygon Integration
Scenario Integration
Solana Integration
SUI Integration
Theta Network Integration
Venly Integration
Zebedee API
Zenject Integration
COMING SOON
Common Sense Machines: Coder
Cardano Blockchain Integration
Halliday Integration
Hero Trainer Integration
Lamina1 Integration
LAOS Network Integration
Thirdwave Wallet Intelligence
Portal
Portal - Overview
Adding Developers
Granting Developer Permissions
Announcements
Campaigns
Cloud Data
Groups
In-App Purchases
Inventory
Leaderboards
Notify All Players
Players
Stats
Tournaments
Samples
Samples
Chat (GPW)
Chat (GPW) - Overview
Chat (GPW) - Guide
Chat & MicroStorage (GPW2)
Chat & MicroStorage (GPW2) - Overview
Chat & MicroStorage (GPW2) - Guide
Leaderboard (ABC)
Leaderboard (ABC) - Overview
Leaderboard (ABC) - Guide
Microservices (BBB)
Microservices (BBB) - Overview
Microservices (BBB) - Guide
Multiplayer (HATS)
Multiplayer (HATS) - Overview
Multiplayer (HATS) - Guide
Multiplayer (KOR)
Multiplayer (KOR) - Overview
Multiplayer (KOR) - Guide
Multiplayer (TBF)
Multiplayer (TBF) - Overview
Multiplayer (TBF) - Guide
Photon Multiplayer (RLGL)
Photon Multiplayer (RLGL) - Overview
Photon Multiplayer (RLGL) - Guide
SDK Examples
Game Type Matchmaking
Account Deletion
Asynchronous Turn Based Notifications
API Examples
Beamable Web Access Example
Building a Battle Pass
Migration
GameSparks Migration
Learning
Learning Fundamentals
Prototyping With Unity
Game Jams With Unity
CLI
Beam CLI Commands
Project Ps
Project Add-unreal-project
Content Reset
Init
Project Generate-client
Project Share-code
Services Upload-api
Services
Config Secret
Project Logs
Services Reset
Services Manifests
Config Set
Content Publish
Services Enable
Project Add
Project
Services Service-metrics
Project New Storage
Me
Content
Services Deploy
Services Ps
Services Run
Login
Org
Services Service-logs
Project New
Content Open
Oapi
Services Promote
Config
Project Open-mongo
Project Open-swagger
Project Add-unity-project
Services Register
Content Pull
Oapi Download
Services Modify
Content Status
Services Templates
Services Registry
Org New
Version
Project Generate-ignore-file
Version List
Version Install
Services Get-connection-string
Project Update-unity-beam-package
Services Stop
Content Tag
Content Tag Rm
Content Tag Add
Content Bulk-edit
Project Build
Config Realm
Project Dependencies
Listen Server
Project Oapi
Project Regenerate
Listen
Project Version
Project Deps
Listen Player
Project Run
Project New Service
Project Deps Add
Config Realm Remove
Project Deps List
Project New Common-lib
Config Realm Set
Project List
Project Stop
Services Reset Container
Project Generate-properties
Project Deps Remove
Services Reset Image
Guides
Getting Started
Configuration
Upgrading
Notifications
Microservices
Microservice Deployment
Microservice Debugging
Microservice Configuration
Microservice Routing
Microservice Storage
Microservice CLI Workflows
Command Line Outout
Appendix
Pricing
Best Practices for Pricing
Use Cases
Glossary
Security Overview
Performance & Scalability Overview
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