Project Add-unreal-project
Add a unreal project to this beamable cli project
beam project add-unreal-project <path> [options]About
Add a unreal project to this beamable cli project
Arguments
| Name | Type | Description |
|---|---|---|
| path | String | Relative path to the Unreal project |
Options
| Name | Type | Description |
|---|---|---|
| --ms-module-name | String | Name of a Runtime module in your project. This is where we'll add the MS's Client Subsystem's header/cpp files |
| --ms-public-private | Nullable`1 | Whether the Runtime MS Module splits files into Public/Private folders |
| --bp-module-name | String | Name of a UncookedOnly module in your project. This is where we'll add the MS's BP nodes header/cpp files |
| --bp-public-private | Nullable`1 | Whether the UncookedOnly module for BP Nodes splits files into Public/Private folders |
| --dryrun | Boolean | Should any networking happen? |
| --cid | String | Cid to use; will default to whatever is in the file system |
| --pid | String | Pid to use; will default to whatever is in the file system |
| --quiet | Boolean | When true, skip input waiting and use defaults |
| --host | String | The host endpoint for beamable |
| --refresh-token | String | Refresh token to use for the requests |
| --log | String | Extra logs gets printed out |
| --dir | String | Directory to use for configuration |
| --raw | Boolean | Output raw JSON to standard out. This happens by default when the command is being piped |
| --pretty | Boolean | Output syntax highlighted box text. This happens by default when the command is not piped |
| --dotnet-path | String | a custom location for dotnet |
| --version | Boolean | Show version information |
| --help | Boolean | Show help and usage information |
Parent Command
Updated 2 months ago
