Events - Overview

Allow game maker to set up a one-time competition [LIVE-Events-01]

This guide includes everything needed to use the Events feature in the "Beamable SDK for Unity".

The purpose of this feature is to allow the game maker to set up a one-time Events competition for players.

This is a social/competitive feature that allows players to compete in multiple phases over a finite duration, where their in-game actions contribute a score to an event leaderboard and earn rewards.

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Live Events

Live events can have a significant multiplier effect on engagement and revenue. Beamable offers these features to support this:

1. Tournaments - A social/competitive feature, but with an additional layer of meta game and progression. Unlike Events, Tournaments are cyclical. This means that you compete on a periodic basis, and the results of that cycle feed into progression into new Stages and Tiers (i.e. Leagues). See Tournament Flow for more info.

2. Events - A social/competitive feature that allows players to compete over a finite duration, where their in-game actions contribute a score to an event leaderboard. Events can have one or more phases, each with a defined duration. These phases can be interpreted by the game to mean whatever it wants. Continue reading below for more info.

User Experience

When set up properly, the user experience in the game project will be as follows:

Glossary

Here is the glossary of Events competition terms:

TermMeaning
Partition SizeThe number of Event players in direct competition (e.g., 50).
PhaseEach phase is a unique time period within the event.

Example: Phase I could be "collect gems", whereas Phase II could be "collect swords" ⁠— these actions ultimately contribute to a single score on a Leaderboard.
Phase DurationThe duration of time between each phase (e.g., 24 Hrs). The sum duration of all phases is the Event duration.
RankThe position of a player score, relative to the game's community.
RewardThe extrinsic payoff to the player, calculated score and score rank.

Note: Currency Content and/or Item Content may be rewarded.
RuleRules that are applied to the player. See Advanced for more info.
ScoreThe in-game performance of a player, often represented as a number (e.g., "100" points).