Here is everything needed to use the Events feature in the "Beamable SDK for Unity".
The purpose of this feature is to allow the game maker to set up a on-time EventsEvents - A one-time competition between all players within a game's community, rewarding based on score and score ranking. competition for players.
This is a social/competitive feature that allows players to compete in multiple phases over a finite duration, where their in-game actions contribute a score to an event leaderboard and earn rewards.
Live events can have a significant multiplier effect on engagement and revenue. Beamable offers these features to support this.
• 1. Tournaments - A social/competitive feature, but with an additional layer of meta game and progression. Unlike Events, Tournaments are cyclical. This means that you compete on a periodic basis, and the results of that cycle feed into progression into new Stages and Tiers (i.e. Leagues). See Tournament Flow for more info
• 2. Events - A social/competitive feature that allows players to compete over a finite duration, where their in-game actions contribute a score to an event leaderboard. Events can have one or more phases, each with a defined duration. These phases can be interpreted by the game to mean whatever it wants. Continue reading below for more info
When setup properly, the user experience in the game project will be as follows.
Here is the glossary of EventsEvents - A one-time competition between all players within a game's community, rewarding based on score and score ranking. competition terms.
The number of Event players in direct competition (e.g. 50)
Each phase is a unique time period within the event.
Example: Phase I could be "collect gems", whereas Phase II could be "collect swords" -- these actions ultimately contribute to a single score on a Leaderboard.
The duration of time between each phase (e.g. 24 Hrs). The sum duration of all phases is the Event duration
The position of a player score, relative to the game's community
The extrinsic payoff to the player, calculated score and score rank
Note: Currency ContentContent - The primary data concept within the Beamable Content Manager and/or Item ContentContent - The primary data concept within the Beamable Content Manager may be rewarded
Rules are applied to the player. See Advanced for more info
The in-game performance of a player, often represented as a number (e.g. "100" points)
Updated 4 months ago