Inventory - Prefab
Allow player to manage inventory [ECON-Inventory-Prefab]
Overview
This guide includes everything needed to use the Inventory Flow Feature Prefab in the "Beamable SDK for Unity". Or watch this video.
The purpose of this feature is to allow the player to manage their inventory.
The feature includes a fully managed player inventory, with support for items with arbitrary stats, and virtual currency.
A common use case for the feature is covered in the guides.
Related Guides
- Setup - See Inventory - Guide for more info.
- Coding - See Inventory - Code for more info.
The User Interface
When set up properly, the player's user interface in the game project will be as follows:

The Beamable "Inventory Flow" UI in the Unity Game Window
Steps
Follow these steps to get started:
Step | Detail |
|---|---|
| • See Inventory - Guide |
| • Unity → Window → Beamable → Open Beamable Toolbox |
| • Drag this Prefab from the Beamable Toolbox Window to the Unity Hierarchy Window |

The “Beamable” Menu

The Beamable "Inventory Flow" in the Beamable Toolbox Window
FAQHere are highlights from the Beamable FAQ: See FAQ for more info.
Updated 2 months ago
