Groups - Overview
[SOCL-Groups-01]
This guide includes everything needed to use the Groups feature in the "Beamable SDK for Unity".
The purpose of this feature is to allow players to play together in-game.
Groups may be short-term "parties" which are joined/left around a particular game event or longer-term "guilds" or "clans" which persist between game sessions.
Players can create groups and interact in real-time. Interactions include donating currency between group members for spending on in-game items. Depending on the game design, group members may have shared goals where interaction and collaboration are a key part of success.
Case Study
This functionality has various use cases for game makers and players.
• Collaboration - Group members may share resources to progress on common goals (e.g. quests)
• Competition - All groups in the game community compete directly and indirectly for rewards
• Communication - Groups functionality integrates with text chat. See Chat for more info
Glossary
Here is the glossary of group-related terms.
Name | Detail |
---|---|
Group | A collection of game players (e.g. a guild) |
Group Member | A game player within the group |
Group Member Role | Players within a group may have distinct roles to dictate gameplay limits and responbilities |
Updated about 1 year ago