Tournaments - Overview
[SOCL-Tournaments-01]
The purpose of this feature is to allow the game maker to set up a recurring TournamentTournament - A recurring competition between all players within a game's community, based on score ranking, stage, and tier for players.
Here is everything needed to use the Tournament FeatureFeature - An individual aspect of the Beamable product used to create a great user experience in the "Beamable SDK for Unity".
This is a social/competitive feature with an additional layer of meta game, periodic cycling of ranking/stages/tiers, and progression.
Live Events
Live events can have a significant multiplier effect on engagement and revenue. Beamable offers these features to support this.
• 1. Events - A social/competitive feature that allows players to compete over a finite duration, where their in-game actions contribute a score to an event leaderboard. Events can have one or more phases, each with a defined duration. These phases can be interpreted by the game to mean whatever it wants. See Events for more info.
• 2. Tournaments - A social/competitive feature, but with an additional layer of meta game and progression. Unlike Events, Tournaments are cyclical. This means that you compete on a periodic basis, and the results of that cycle feed into progression into new Stages and Tiers (i.e. Leagues). Continue reading below for more info.
User Experience
When setup properly, the user experience in the game project will be as follows.
Glossary
Here is the glossary of TournamentTournament - A recurring competition between all players within a game's community, based on score ranking, stage, and tier terms.
Name | Detail |
---|---|
Cycle | The duration of time between each tournament reward phase (e.g. 24 Hrs) Note: Cycles are written in ISO 8601 Format. |
Rank | The position of a player's score, relative to the game's community |
Reward | The extrinsic payoff to the player, calculated by rank, stage, & tier Note: Only Currency ContentContent - The primary data concept within the Beamable Content Manager may be rewarded. Support for other reward types is not yet available |
Score | The in-game performance of a player, often represented as a number (e.g. "100" points) |
Stage | An ordered grouping of ranks, relative to the game's community |
Tournament | A recurring competition between all players within a game's community, based on score ranking, stage, and tier |
Tournament Player | The unique identity of the person playing the game |
Tournament Player Limit | The maximum number of tournament players per stage (e.g. 50) |
Tier | An ordered grouping of stages, relative to the game's community |
Tournament vs Leaderboards
Beamable supports many social features including TournamentTournament - A recurring competition between all players within a game's community, based on score ranking, stage, and tiers and LeaderboardLeaderboard - A list of high scores by all players of a games. A game can incorporate either, none, or both. Both features help to build game community, encourage player competition, and increase player retention.
Comparison
- Leaderboards - Simpler integration. Simpler user experience. No player rewards are given
- Tournaments - Deeper user experience. Player rewards are given
See LeaderboardLeaderboard - A list of high scores by all players of a game for more info.
Updated 4 months ago