This page includes everything needed to use this feature in the "Beamable SDK for Unity". Or watch this 5 minute video.
The purpose of this feature is to allow the player to manage AnnouncementAnnouncement - A message sent by the game maker to all game playerss.
When setup properly, the player's user interface in the game project will be as follows.
Follow these steps to get started.
|1. Open the "Toolbox" Window||• Unity → Window → Beamable → Open Beamable Toolbox|
|2. Add the "Announcements Flow" Prefab||• Drag this Prefab from the Beamable Toolbox Window to the Unity Hierarchy Window|
Here is the "Beamable" menu as seen in Unity.
Here is the feature Prefab as seen in the Beamable Toolbox.
Game makers can create custom announcements for distribution to players.
|1. Open the Content Manager Window||• Unity → Window → Beamable → Open Content Manager|
|2. Expand the "Announcements" Section||• Click the button|
|3. Add the "Announcement"|
• Click the button
• Populate the name
|4. Open the Unity Project Window||• Unity → Window → General→ Project|
|5. Select the announcement asset||• Search by the name given in step #3|
• View the asset in the Unity Inspector Window
|6. Populate all data fields|
Note: The date fields must be formatted like
|7. Save the Unity Project||• Unity → File → Save Project|
Best Practice: If you are working on a team, commit to version control in this step.
|8. Publish the content||• Press the "Publish" button in the Content Manager Window|
Updated 2 days ago