Announcements - Prefab

Allow player to manage announcements [LIVE-Announcements-Prefab]

Overview

This guide includes everything needed to use the Announcements Flow Feature Prefab in the "Beamable SDK for Unity". Or watch this video.

The purpose of this feature is to allow the player to manage Announcements.

Messaging the game players can have a significant multiplier effect on engagement and revenue. Announcements provide a 1-to-many communications platform to speak directly to players.

Related Features

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Messaging

Messaging the game players can have a significant multiplier effect on engagement and revenue. Beamable offers features to support this.

1. Mail - Allows players to manage in-game mail messages. This is designed to narrowcast communications (e.g. 1 to 1). See Mail for more info

2. Notifications - Allow games to send and receive messages through subscriptions. This is designed to broadcast communications (e.g. 1 to many). See Notifications for more info

3. Announcements - Allows players to manage announcements. This is designed to broadcast communications (e.g. 1 to many). Continue reading below for more info

The User Interface

When set up properly, the player's user interface in the game project will be as follows:

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The Beamable "Announcements Flow" UI in the Unity Game Window

Steps

Follow these steps to get started:

StepDetail
1. Open the "Toolbox" Window• Unity → Window → Beamable → Open Beamable Toolbox
2. Add the "Announcements Flow" Prefab• Drag this Prefab from the Beamable Toolbox Window to the Unity Hierarchy Window

Here is the "Beamable" menu as seen in Unity:

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The “Beamable” Menu

Here is the feature Prefab as seen in the Beamable Toolbox.

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The Beamable "Announcements Flow" in the Beamable Toolbox Window

Creating An Announcement

Game makers can create custom announcements for distribution to players.

StepDetail
1. Open the Content Manager Window• Unity → Window → Beamable → Open Content Manager
2. Create the "Announcement " content
• Select the content type in the list
• Press the "Create" button
• Populate the content name
3. Open the Unity Project Window• Unity → Window → General→ Project
4. Select the announcement asset• Search by the name given in step #3
• View the asset in the Unity Inspector Window
5. Populate all data fields
Note: The date fields must be formatted like 2019-03-28T00:00:00Z
6. Save the Unity Project• Unity → File → Save Project

Best Practice: If you are working on a team, commit to version control in this step.
7. Publish the content• Press the "Publish" button in the Content Manager Window

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FAQ

Here are highlights from the Beamable FAQ: See FAQ for more info.

Announcements