This page includes everything needed to use this tool window with the "Beamable SDK for Unity". Or watch this video.
The purpose of this Tool Window is to offer the game maker a palette of Beamable Feature Prefabs. This is the main entry point for using Beamable.
A common use case for the tool window is covered in the guides.
- See Getting Started for more info
Follow these steps to get started:
|1. Open the "Toolbox" Window||• Unity → Window → Beamable → Open Toolbox|
Here is the "Beamable" menu as seen in Unity:
Here is the user interface of the Beamable tool window.
|1. Open the Content Manager||See Content Manager for more info|
|2. Open the Theme Manager||See Theme Manager for more info|
|3. Open the Configuration Manager||See Configuration Manager for more info|
|4. Open the Microservices Manager||See Microservices Manager for more info|
|5. Filter Features By Name||Ex. "Admin Flow", "Announcements Flow"|
|6. Filter Features By Layout||Ex. "Portrait", "Layout"|
|7. Filter Features By Tag||Ex. "Admin", "Announcements"|
|8. Open "Toolbox" Help||See Toobox for more info|
|9. Open Realm Dropdown||See Realm for more info|
|10. Open Portal||See Portal for more info|
|11. Open Beamable Login Window||See Login for more info|
|12. A Beamable Feature Prefab||See Feature for more info|
Updated 10 months ago