Unity Toolbox
The drag & drop palette of Beamable features [DVTL-UTW-02]
Overview
This page includes everything needed to use this tool window with the "Beamable SDK for Unity". Or watch this video.
The purpose of this Tool WindowTool Window - A group of related Beamable editing functionality for game makers is to offer the game maker a palette of Beamable Feature PrefabFeature Prefab - The drag-and-drop template for a specific Beamable product features. This is the main entry point for using Beamable.
Related Guides
A common use case for the tool window is covered in the guides.
- See Getting Started for more info
Steps
Follow these steps to get started.
Step | Detail |
---|---|
| • Unity → Window → Beamable → Open Toolbox |
Here is the "Beamable" menu as seen in Unity.


The “Beamable” Menu
User Interface
Here is the user interface of the Beamable tool window.


The Beamable Toolbox Window
Name | Detail |
---|---|
| See Content Manager for more info |
| See Theme Manager for more info |
| See Configuration Manager for more info |
| See Microservices Manager for more info |
| Ex. "Admin Flow", "Announcements Flow" |
| Ex. "Portrait", "Layout" |
| Ex. "Admin", "Announcements" |
| See Toobox for more info |
| See RealmRealm - Unique body of data in the Beamable back-end. Each realm represents a game environment for more info |
| See Portal for more info |
| See Login for more info |
| See FeatureFeature - An individual aspect of the Beamable product used to create a great user experience for more info |
Updated 4 months ago