Unity Toolbox

The drag & drop palette of Beamable features [DVTL-UTW-02]


This page includes everything needed to use this tool window with the "Beamable SDK for Unity". Or watch this video.

The purpose of this Tool WindowTool Window - A group of related Beamable editing functionality for game makers is to offer the game maker a palette of Beamable Feature PrefabFeature Prefab - The drag-and-drop template for a specific Beamable product features. This is the main entry point for using Beamable.


Related Guides

A common use case for the tool window is covered in the guides.


Follow these steps to get started:



  1. Open the "Toolbox" Window

• Unity → Window → Beamable → Open Toolbox

Here is the "Beamable" menu as seen in Unity:

The “Beamable” MenuThe “Beamable” Menu

The “Beamable” Menu

User Interface

Here is the user interface of the Beamable tool window.

The Beamable Toolbox WindowThe Beamable Toolbox Window

The Beamable Toolbox Window



  1. Open the Content Manager

See Content Manager for more info

  1. Open the Theme Manager

See Theme Manager for more info

  1. Open the Configuration Manager

See Configuration Manager for more info

  1. Open the Microservices Manager

See Microservices Manager for more info

  1. Filter Features By Name

Ex. "Admin Flow", "Announcements Flow"

  1. Filter Features By Layout

Ex. "Portrait", "Layout"

  1. Filter Features By Tag

Ex. "Admin", "Announcements"

  1. Open "Toolbox" Help

See Toobox for more info

  1. Open Realm Dropdown

See RealmRealm - Unique body of data in the Beamable back-end. Each realm represents a game environment for more info

  1. Open Portal

See Portal for more info

  1. Open Beamable Login Window

See Login for more info

  1. A Beamable Feature Prefab

See FeatureFeature - An individual aspect of the Beamable product used to create a great user experience for more info

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