This page includes common terms used in the Beamable documentation and product.
A message sent by the game maker to all game players. See Announcements Flow.
The customer identification. Beamable generates this for each customer.
The primary data concept within the Beamable Content Manager.
The player identification. Beamable generates an anonymous account for the player when the project first runs.
A distinct HTTP path within the Beamable Server REST API.
A one-time competition between all players within a game's community, rewarding based on score and score ranking.
An individual aspect of the Beamable product used to create a great user experience.
The drag-and-drop template for a specific Beamable product feature. See Toolbox.
A first frame operation occurs very early in the game project's runtime -- possibly in the very first frame.
A how-to guide to create a great user experience.
A currency type rewarded to the player through IAP transactions of real-world money. (Ex. Gems). See Currency HUD.
An archetype of a Beamable store object. There may be a single instance or multiple instances of each. Content Manager.
A collection of Beamable items owned by the active player. See Inventory Flow.
A Key Performance Indicator is a metric that helps determine a game's success.
A lazy operation occurs on-demand at the last moment possible to satisfy the use case.
The building block of Beamable stores. A listing may correspond to a platform App Store SKU. Each listing is a collection of Beamable store items. See Store Flow.
A data structure which represents a collection of keys - each mapped to one or more values.
A list of high scores by all players of a game. See Leaderboard Flow.
The project identification. Beamable generates this for each project.
A data sandbox in the Beamable back-end.
The automatic process of transforming data structures for read/write storage.
An individual aspect of the Beamable back-end used to power a feature.
A currency type rewarded to the player through gameplay progression. (Ex. Experience Points or XP). See Currency HUD.
A Stock Keeping Unit is a unique indicator of a Beamable store listing in a platform App Store.
Active data entity used for read/write of player state. See Adding Stats.
A collection of Beamable store listings. See Store Flow.
The Beamable Toolbox Window which serves as the main entry point for using Beamable.
A group of related Beamable editing functionality for game makers.
A recurring competition between all players within a game's community, based on score ranking, stage, and tier. See Tournament Flow.
A Work In Progress feature or workflow is in active development, but not fully released.
Updated 6 days ago