Beamable Documentation

Welcome! Here is everything you need to get setup and become a Beamable expert.

Begin with the Getting Started section, learn more about Beamable features in the Manual, and check out the Script Reference APIs for advanced workflows.

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This page includes common terms used in the Beamable documentation and product.

Name

Detail

Announcement

A message sent by the game maker to all game players. See Announcements Flow.

CID

The customer identification. Beamable generates this for each customer.

Content

The primary data concept within the Beamable Content Manager.

DBID

The database identification. Beamable generates an anonymous account for the player when the project first runs.

Feature

An individual aspect of the Beamable product used to create a great user experience.

Feature Prefab

The drag-and-drop template for a specific Beamable product feature

First Frame

A first frame operation occurs very early in the game project's runtime -- possibly in the very first frame.

Guide

A how-to guide to create a great user experience.

Hard Currency

A currency type rewarded to the player through IAP transactions of real-world money. (Ex. Gems). See Currency HUD.

Item

An archetype of a Beamable store object. There may be a single instance or multiple instances of each.

Inventory

A collection of Beamable items owned by the active player.

KPI

A Key Performance Indicator is a metric that helps determine a game's success.

Lazy

A lazy operation occurs on-demand at the last moment possible to satisfy the use case.

Listing

A collection of Beamable store items.

Lookup Table

A data structure which represents a collection of keys - each mapped to one or more values.

Leaderboard

A list of high scores by all players of a game. See Leaderboard Flow.

PID

The project identification. Beamable generates this for each project.

Realm

A data sandbox in the Beamable back-end.

Serialization

The automatic process of transforming data structures for read/write storage.

Soft Currency

A currency type rewarded to the player through gameplay progression. (Ex. Experience Points or XP). See Currency HUD.

SKU

A Stock Keeping Unit is a unique indicator of a Beamable store item in an platform App Store.

Stat

Active data entity used for read/write of player state

Store

A collection of Beamable store listings. See Store Flow.

ToolBox

The Beamable Toolbox Window which serves as the main entry point for using Beamable.

Tool Window

A group of related Beamable editing functionality for game makers.

Tournament

A recurring competition between all players within a game's community, based on score ranking, stage, and tier

WIP

A Work In Progress feature or workflow is in active development, but not fully released.

Updated 13 days ago


Glossary


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