Beamable Documentation

Welcome! Here is everything you need to get setup and become a Beamable expert.

Begin with the Getting Started section, learn more about Beamable features in the Manual, and check out the Script Reference APIs for advanced workflows.

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This page includes common terms used in the Beamable documentation and product.

AnnouncementA message sent by the game maker to all game players. See Announcements Flow.
CIDThe customer identification. Beamable generates this for each customer.
ContentThe primary data concept within the Beamable Content Manager.
DBIDThe database identification. Beamable generates an anonymous account for the player when the project first runs.
FeatureAn individual aspect of the Beamable product used to create a great user experience.
First FrameA first frame operation occurs very early in the game project's runtime -- possibly in the very first frame.
GuideA how-to guide to create a great user experience.
Hard CurrencyA currency type rewarded to the player through IAP transactions of real-world money. (Ex. Gems). See Currency HUD.
ItemAn archetype of a Beamable store object. There may be a single instance or multiple instances of each.
InventoryA collection of Beamable items owned by the active player.
KPIA Key Performance Indicator is a metric that helps determine a game's success.
LazyA lazy operation occurs on-demand at the last moment possible to satisfy the use case.
ListingA collection of Beamable store items.
Lookup TableA data structure which represents a collection of keys - each mapped to one or more values.
LeaderboardA list of high scores by all players of a game. See Leaderboard Flow.
PIDThe project identification. Beamable generates this for each project.
RealmA data sandbox in the Beamable back-end.
SerializationThe automatic process of transforming data structures for read/write storage.
Soft CurrencyA currency type rewarded to the player through gameplay progression. (Ex. Experience Points or XP). See Currency HUD.
SKUA Stock Keeping Unit is a unique indicator of a Beamable store item in an platform App Store.
StoreA collection of Beamable store listings. See Store Flow.
ToolBoxThe Beamable Toolbox Window which serves as the main entry point for using Beamable.
Tool WindowA group of related Beamable editing functionality for game makers.
WIPA Work In Progress feature or workflow is in active development, but not fully released.

Updated 25 days ago


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