This page includes common terms used in the Beamable documentation and product.
Name | Detail |
---|---|
Announcement | A message sent by the game maker to all game players. See Announcements Flow. |
CID | The customer identification. Beamable generates this for each customer. |
Content | The primary data concept within the Beamable Content Manager. |
PlayerId | The player identification. Beamable generates an anonymous account for the player when the project first runs. |
Endpoint | A distinct HTTP path within the Beamable Server REST API. |
Environment | TBD... |
Events | A one-time competition between all players within a game's community, rewarding based on score and score ranking. |
Feature | An individual aspect of the Beamable product used to create a great user experience. |
Feature Prefab | The drag-and-drop template for a specific Beamable product feature. See Toolbox. |
First Frame | A first frame operation occurs very early in the game project's runtime -- possibly in the very first frame. |
Guide | A how-to guide to create a great user experience. |
Hard Currency | A currency type rewarded to the player through IAP transactions of real-world money. (Ex. Gems). See Currency HUD. |
Item | An archetype of a Beamable store object. There may be a single instance or multiple instances of each. Content Manager. |
Inventory | A collection of Beamable items owned by the active player. See Inventory Flow. |
KPI | A Key Performance Indicator is a metric that helps determine a game's success. |
Lazy | A lazy operation occurs on-demand at the last moment possible to satisfy the use case. |
Listing | The building block of Beamable stores. A listing may correspond to a platform App Store SKU. Each listing is a collection of Beamable store items. See Store Flow. |
Lookup Table | A data structure which represents a collection of keys - each mapped to one or more values. |
Leaderboard | A list of high scores by all players of a game. See Leaderboard Flow. |
PID | The project identification. Beamable generates this for each project. |
Realm | A data sandbox in the Beamable back-end. |
Serialization | The automatic process of transforming data structures for read/write storage. |
Service | An individual aspect of the Beamable back-end used to power a feature. |
Soft Currency | A currency type rewarded to the player through gameplay progression. (Ex. Experience Points or XP). See Currency HUD. |
SKU | A Stock Keeping Unit is a unique indicator of a Beamable store listing in a platform App Store. |
Stat | Active data entity used for read/write of player state. See Adding Stats. |
Store | A collection of Beamable store listings. See Store Flow. |
Toolbox | The Beamable Toolbox Window which serves as the main entry point for using Beamable. |
Tool Window | A group of related Beamable editing functionality for game makers. |
Tournament | A recurring competition between all players within a game's community, based on score ranking, stage, and tier. See Tournament Flow. |
WIP | A Work In Progress feature or workflow is in active development, but not fully released. |
Updated 6 days ago