Project Add-unreal-project

Add a unreal project to this beamable cli project

beam project add-unreal-project <path> [options]

About

Add a unreal project to this beamable cli project

Arguments

NameTypeDescription
pathStringRelative path to the Unreal project

Options

NameTypeDescription
--ms-module-nameStringName of a Runtime module in your project. This is where we'll add the MS's Client Subsystem's header/cpp files
--ms-public-privateNullable`1Whether the Runtime MS Module splits files into Public/Private folders
--bp-module-nameStringName of a UncookedOnly module in your project. This is where we'll add the MS's BP nodes header/cpp files
--bp-public-privateNullable`1Whether the UncookedOnly module for BP Nodes splits files into Public/Private folders
--dryrunBooleanShould any networking happen?
--cidStringCid to use; will default to whatever is in the file system
--pidStringPid to use; will default to whatever is in the file system
--quietBooleanWhen true, skip input waiting and use defaults
--hostStringThe host endpoint for beamable
--refresh-tokenStringRefresh token to use for the requests
--logStringExtra logs gets printed out
--dirStringDirectory to use for configuration
--rawBooleanOutput raw JSON to standard out. This happens by default when the command is being piped
--prettyBooleanOutput syntax highlighted box text. This happens by default when the command is not piped
--dotnet-pathStringa custom location for dotnet
--versionBooleanShow version information
--helpBooleanShow help and usage information

Parent Command

project