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Hero Trainer Integration

Welcome

  • Beamable Documentation
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  • Installing Beamable (Unreal)
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Script Reference

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Unity SDK Features

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UNREAL SDK FEATURES

  • Getting Started
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Beam CLI

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    • Project Ps
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    • Federation Disable
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    • Portal Player
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    • Federation Local-settings Get
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    • Federation Remove
    • Token New-guest
    • Project Storage Erase
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    • Project Storage Snapshot
    • Federation Local-settings Set IFederatedGameServer
    • Token Inspect
    • Federation Local-settings Get IFederatedGameServer
    • Portal
    • Project Group Rm
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    • Project Open
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    • Project Enable
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    • Project Remove
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    • Server Clear
    • Federation Local-settings Set
    • Services Build
    • Project Group Add
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    • Services Docker
    • Federation Local-settings Set IFederatedGameServer
    • Federation Local-settings Get IFederatedGameServer
    • Federation Local-settings Set IFederatedGameServer
    • Federation Local-settings Get IFederatedGameServer
    • Federation Local-settings Get IFederatedGameServer
    • Unreal Select-sample
    • Federation Local-settings Set IFederatedGameServer
    • Federation Local-settings Set IFederatedGameServer
    • Federation Local-settings Get IFederatedGameServer
    • Federation Local-settings Get IFederatedGameServer
    • Checks Scan
    • Checks
    • Federation Local-settings Set IFederatedGameServer
    • Federation Local-settings Set IFederatedGameServer
    • Federation Local-settings Get IFederatedGameServer
  • Guides
    • Getting Started
    • Configuration
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    • Command Line Outout

Cloud Services

  • Microservices
  • Microstorages
  • Scheduled Jobs
  • Unity
    • Getting Started
    • Calling Microservices from Unity
    • Publishing
    • Shared Code
    • Sharing Microservices between Projects

Identity

  • Identity
  • Frictionless Authentication
    • Frictionless - Overview
    • Frictionless - Guide
    • Frictionless - Code
  • Username / Password
    • Username / Password - Overview
    • Username / Password - Code
  • Facebook Sign-In
    • Facebook Sign-In - Overview
    • Facebook Sign-In - Code
    • Facebook's Data Protection Assessment
  • Google Sign-In
    • Google Sign-In - Overview
    • Google Sign-In - Code
  • Apple Sign-In
    • Apple Sign-In - Overview
    • Apple Sign-In - Code
    • Apple's App Privacy Questionnaire
  • Steam Integration
    • Steam Integration - Overview
    • Steam Integration - Guide
  • Extending Identity
    • Adding HTML Sign-In
    • Federated Identity
  • Google Play Game Services Sign-In
    • Google Play Game Services Sign-In - Overview
    • Google Play Game Services Sign-In - Code

Profile & Storage

  • Profile & Storage
  • Cloud Save
    • Cloud Save - Overview
    • Player Cloud Save - Code
    • Cloud Save - Code
  • Content
    • Content - Overview
    • Content - Guide
    • Content - Code
    • Content - Custom Content
    • Content - Remote Configuration
    • Content - Validation
    • Content - Tool Window
    • Content - Filtering
  • Stats
    • Stats - Overview
    • Stats - Guide
    • Stats - Code

Game Economy

  • Inventory
    • Inventory - Overview
    • Inventory - Code
    • Inventory - Extending with Federation
    • Inventory - Pruning Deprecated Items
  • Stores
    • Stores - Overview
    • Stores - Code
    • Stores - Custom Purchaser
    • Stores - Custom Stores
    • Custom Purchase Reporting
    • Stores - In-App Purchasing (Android)
  • Virtual Currency
    • Virtual Currency - Overview
    • Virtual Currency - Code

Live Ops

  • Live Ops
  • Live Ops Prefabs
    • Live Ops Prefabs - Overview
    • Announcements - Prefab
  • Events
    • Events - Overview
    • Events - Guide
    • Events - Code
  • Announcements
    • Announcements - Overview
    • Announcements - Code
  • Notifications
    • Notifications - Overview
    • Notifications - Code
  • Mail
    • Mail - Overview
    • Mail - Code
  • Player Stats and Activities

Social & Networking

  • Social & Networking
  • Chat
    • Chat - Overview
    • Chat - Code
  • Connectivity
    • Connectivity - Overview
    • Connectivity - Code
      • Connectivity - Code - Reduce NoConnectivityException
  • Friends
    • Friends - Overview
    • Friends - Code
  • Groups
    • Groups - Overview
    • Groups - Code
  • Leaderboards
    • Leaderboards - Overview
    • Leaderboards - Code
  • Matchmaking
    • Matchmaking - Overview
    • Matchmaking - Guide
    • Matchmaking - Code
  • Multiplayer
    • Multiplayer - Overview
    • Multiplayer - Guide
    • Multiplayer - Code
  • Parties
    • Parties - Overview
    • Parties - Code
  • Lobbies
    • Lobbies - Overview
    • Lobbies - Code
  • Tournaments
    • Tournaments - Overview
    • Tournaments - Code

Business Intelligence

  • Business Intelligence
  • Telemetry
    • Telemetry - Overview
    • Telemetry - Code
  • Analytics
    • Analytics - Overview
    • Analytics - Guide
    • Analytics - Code
  • Segmentation
    • Segmentation - Overview
    • Segmentation - Guide
  • A/B Testing
    • A/B Testing - Overview
    • A/B Testing - Guide
    • A/B Testing - Code

Developer Tools

  • Unity
    • Beam Library
    • Beam Services
    • Unity Editor Login
    • Content Manager
    • Admin
      • Admin - Overview
      • Admin - Prefab
      • Admin - Code

Integrations

  • Integrating WebGL

Marketplace

  • Amplitude Integration
  • Edgegap
  • Goplay Integration
  • Harbor
  • Hathora Cloud Integration
  • Idem Multiplayer Matchmaking API
  • Mixpanel Integration
  • Photon Fusion
  • Polygon Integration
  • Scenario Integration
  • Solana Integration
  • SUI Integration
  • Theta Network Integration
  • Venly Integration
  • Zebedee API
  • Zenject Integration
  • COMING SOON
    • Common Sense Machines: Coder
    • Cardano Blockchain Integration
    • Halliday Integration
    • Hero Trainer Integration
    • Lamina1 Integration
    • LAOS Network Integration
    • Thirdwave Wallet Intelligence

Portal

  • Portal - Overview
  • Adding Developers
  • Granting Developer Permissions
  • Announcements
  • Campaigns
  • Cloud Data
  • Groups
  • In-App Purchases
  • Inventory
  • Leaderboards
  • Notify All Players
  • Players
  • Stats
  • Tournaments

Game Content Designer

  • Game Content Designer

Samples

  • Samples
  • Chat (GPW)
    • Chat (GPW) - Overview
    • Chat (GPW) - Guide
  • Chat & MicroStorage (GPW2)
    • Chat & MicroStorage (GPW2) - Overview
    • Chat & MicroStorage (GPW2) - Guide
  • Leaderboard (ABC)
    • Leaderboard (ABC) - Overview
    • Leaderboard (ABC) - Guide
  • Microservices (BBB)
    • Microservices (BBB) - Overview
    • Microservices (BBB) - Guide
  • Multiplayer (HATS)
    • Multiplayer (HATS) - Overview
    • Multiplayer (HATS) - Guide
  • Multiplayer (KOR)
    • Multiplayer (KOR) - Overview
    • Multiplayer (KOR) - Guide
  • Multiplayer (TBF)
    • Multiplayer (TBF) - Overview
    • Multiplayer (TBF) - Guide
  • Photon Multiplayer (RLGL)
    • Photon Multiplayer (RLGL) - Overview
    • Photon Multiplayer (RLGL) - Guide
  • SDK Examples
    • Game Type Matchmaking
    • Account Deletion
    • Asynchronous Turn Based Notifications
  • API Examples
    • Beamable Web Access Example
  • Building a Battle Pass

Migration

  • Migrating Unity from 1.19.23 to 2.0.0
  • GameSparks Migration

Learning

  • Learning Fundamentals
  • Prototyping With Unity
  • Game Jams With Unity

Appendix

  • Pricing
    • Best Practices for Pricing
  • Use Cases
  • Glossary
  • Security Overview
  • Performance & Scalability Overview

Hero Trainer Integration

Heath data connector

Suggest Edits

COMING SOON - Reignite and create novel ways for your users to play the games with the Hero Trainer integration. It allows users to connect their health data into your game. Data that you can leverage into new gameplay modes, content, & DLC.


View in the Marketplace & sign up to be notified when available.

Updated about 1 year ago