Beamable Web Access Example
The project linked from this page is an example of how to use Beamable APIs in a webpage context: HTML and Javascript.
Quick Start
The example code in https://github.com/beamable/BeamWebAccess-example is pointed at the BeamWebAccess-prod
realm, as described below. You can start testing with it without making any changes. You can read more on GitHub
- Clone the
BeamWebAccess-example
repository - Point a web browser at
web/index.html
- Use the Guest Login button to create a guest account
- Try out the forms below the login area
The "Display Name" and "Avatar" portion of things uses client.public
stats, which can be written and read by anyone who has a valid access token. The "Dice" portion of the page uses a Beamable C# Microservice to interact with game.private
stats, which are only readable and writable by admins and privileged processes. C# Microservices are a good way to mediate access to privileged resources, using logic that you define when writing the C#MS.
Testing your own realms
As shipped in this repository, the example code is hardcoded to use a Beamable staff CID and PID (1418422019508250 and DE_1719820960373762, respectively). You may freely try out the code in this realm, but if you want to make significant changes, such as modifying the C# microservice, you should switch to a realm that you control. The CID and PID are encoded in two places; you should change them in both.
- In
Assets/Beamable/Resources/config-defaults.txt
you should modify three fields:"cid"
,"alias"
, and"pid"
. You can find the proper values for these in the config-defaults.txt of any other Beamable project that you have created on your own. - In
web/index.html
you should modify the constantsbeam_cid
andbeam_pid
to match your own realm.
BeamWebAccess Unity project is a Stub
Because the primary purpose of this repo is to demonstrate web-based interaction with Beamable, the Unity project in the
Assets/
directory is just there to serve as a reminder thatconfig-defaults.txt
exists and as a jumping off point for Unity-based testing if needed.
Updated 10 months ago