Beamable provides several player facing and game facing callbacks via Websocket. The Unity SDK relies on these websocket events to manage state and run C# callbacks within the SDK. The CLI provides two useful commands to monitor these websocket events, one for player events and a second for game events.
IMPORTANT: these commands are meant as diagnostic tools, and should not be used as critical components in a game's architecture. Neither command has robust reconnection logic, and if the websocket is closed due to ephemeral network failure, it will not re-open automatically.
Updated 10 days ago