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Welcome
Beamable Documentation
Installing Beamable
Offline Mode
Preview Features
Game Content Designer
Marketplace
Solana Integration
Script Reference
Client C# API
Server REST API
Unity SDK Features
Beamable Player Centric API
Player Centric API - Overview
Player Centric API - Code
Player Centric API - Lifecycle Functions
Player Centric API - Dependency Injection
Advanced SDK
Autogenerated SDK
Identity
Identity
Identity Prefabs
Identity Prefabs - Overview
Account Management Flow - Prefab
Account HUD - Prefab
Frictionless Authentication
Frictionless - Overview
Frictionless - Guide
Frictionless - Code
Username / Password
Username / Password - Overview
Username / Password - Guide
Username / Password - Code
Facebook Sign-In
Facebook Sign-In - Overview
Facebook Sign-In - Guide
Facebook Sign-In - Code
Facebook's Data Protection Assessment
Google Sign-In
Google Sign-In - Overview
Google Sign-In - Guide
Google Sign-In - Code
Apple Sign-In
Apple Sign-In - Overview
Apple Sign-In - Guide
Apple Sign-In - Code
Apple's App Privacy Questionnaire
Steam Integration
Steam Integration - Overview
Steam Integration - Guide
Extending Identity
Adding HTML Sign-In
Federated Identity
Google Play Game Services Sign-In
Google Play Game Services Sign-In - Overview
Google Play Game Services Sign-In - Guide
Google Play Game Services Sign-In - Code
Profile & Storage
Profile & Storage
Cloud Save
Cloud Save - Overview
Cloud Save - Guide
Cloud Save - Code
Content
Content - Overview
Content - Guide
Content - Code
Content - Custom Content
Content - Remote Configuration
Content - Validation
Content - Tool Window
Content - Filtering
Microservice Storage
Microservice Storage - Overview
Microservice Storage - Guide
Microservice Storage - Code
Microservice Storage - Tool Window
Stats
Stats - Overview
Stats - Guide
Stats - Code
Game Economy
Game Economy
Game Economy Prefabs
Game Economy Prefabs - Overview
Inventory - Prefab
Stores - Prefab
Virtual Currency - Prefab
Inventory
Inventory - Overview
Inventory - Guide
Inventory - Code
Stores
Stores - Overview
Stores - Guide
Stores - Code
Stores - Custom Purchaser
Stores - Custom Stores
Custom Purchase Reporting
Stores - In-App Purchasing (Android)
Virtual Currency
Virtual Currency - Overview
Virtual Currency - Guide
Virtual Currency - Code
Live Ops
Live Ops
Live Ops Prefabs
Live Ops Prefabs - Overview
Announcements - Prefab
Events
Events - Overview
Events - Guide
Events - Code
Announcements
Announcements - Overview
Announcements - Guide
Announcements - Code
Notifications
Notifications - Overview
Notifications - Code
Mail
Mail - Overview
Mail - Code
Social & Networking
Social & Networking
Chat
Chat - Overview
Chat - Code
Connectivity
Connectivity - Overview
Connectivity - Code
Friends
Friends - Overview
Friends - Code
Groups
Groups - Overview
Groups - Code
Leaderboards
Leaderboards - Overview
Leaderboards - Guide
Leaderboards - Code
Matchmaking
Matchmaking - Overview
Matchmaking - Guide
Matchmaking - Code
Multiplayer
Multiplayer - Overview
Multiplayer - Guide
Multiplayer - Code
Parties
Parties - Overview
Parties - Code
Tournaments
Tournaments - Overview
Tournaments - Guide
Tournaments - Code
Business Intelligence
Business Intelligence
Telemetry
Telemetry - Overview
Telemetry - Code
Analytics
Analytics - Overview
Analytics - Guide
Analytics - Code
Segmentation
Segmentation - Overview
Segmentation - Guide
A/B Testing
A/B Testing - Overview
A/B Testing - Guide
A/B Testing - Code
Cloud Compute
Cloud Compute
Microservices
Microservices - Overview
Microservices - Guide
Microservices - Code
Microservices - Currency
Microservices - Custom Content
Microservices - DLLs
Microservices - Debugging
Microservices - Distributing
Microservices - Tool Window
Microservices - Class Sharing
Microservices - Publishing
Developer Tools
Developer Tools
Unity Editor Login
Unity Toolbox
Configuration Manager
Content Manager
Microservices Manager
Theme Manager
Beamable Skinning System via BUSS
Legacy Skinning
Admin
Admin - Overview
Admin - Prefab
Admin - Code
Integrations
Integrating WebGL
Portal
Portal - Overview
Adding Developers
Granting Developer Permissions
Announcements
In-App Purchases
Cloud Data
Inventory
Groups
Leaderboards
Players
Stats
Tournaments
Samples
Samples
Chat (GPW)
Chat (GPW) - Overview
Chat (GPW) - Guide
Chat & MicroStorage (GPW2)
Chat & MicroStorage (GPW2) - Overview
Chat & MicroStorage (GPW2) - Guide
Leaderboard (ABC)
Leaderboard (ABC) - Overview
Leaderboard (ABC) - Guide
Microservices (BBB)
Microservices (BBB) - Overview
Microservices (BBB) - Guide
Multiplayer (HATS)
Multiplayer (HATS) - Overview
Multiplayer (HATS) - Guide
Multiplayer (KOR)
Multiplayer (KOR) - Overview
Multiplayer (KOR) - Guide
Multiplayer (TBF)
Multiplayer (TBF) - Overview
Multiplayer (TBF) - Guide
Photon Multiplayer (RLGL)
Photon Multiplayer (RLGL) - Overview
Photon Multiplayer (RLGL) - Guide
SDK Examples
Game Type Matchmaking
Account Deletion
Migration
Migration Guides
GameSparks Migration
Learning
Learning Fundamentals
Prototyping With Unity
Game Jams With Unity
Appendix
Pricing
Best Practices for Pricing
Use Cases
Glossary
Redirects
Getting Started
Parties - Guide
[SOCL-Parties-02]
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Updated 8 months ago