Here is everything needed to use the Social SolutionSolution - A collection of Beamable features for a specific use case in the "Beamable SDK for Unity".
Game makers can increase player engagement with chat and groups. Use cases include;
- Collaboration - Groups members may share resources to progress on common goals (e.g. quests)
- Competition - Groups in the game community compete directly and indirectly for rewards through Leaderboards
- Communication - With groups and without groups, game makers can offer full Chat to the players
Live events can have a significant multiplier effect on engagement and revenue. Beamable offers these features to support this.
A social/competitive feature that allows players to compete over a finite duration, where their in-game actions contribute a score to an event leaderboard. Events can have one or more phases, each with a defined duration. These phases can be interpreted by the game to mean whatever it wants.
See Events for more info.
A social/competitive feature, but with an additional layer of meta game and progression. Unlike Events, Tournaments are cyclical. This means that you compete on a periodic basis, and the results of that cycle feed into progression into new Stages and Tiers (i.e. Leagues).
See Tournaments for more info.
Support turn-based gameplay with seamless integration with rewards, matchmaking, and leaderboards without the need to build, run, and scale a game server. See Multiplayer for more info.
More details are covered in related feature page(s).
Allow players to communicate in-game
Allow game maker to set up a one-time competition
Allow players to create groups and interact in real-time
Allow player to manage leaderboard
Allow game makers to create multi-user experiences
Allow game maker to set up a recurring tournament
Updated 5 months ago