
Overview
This page includes everything needed to use this tool window with the "Beamable SDK for Unity". Or watch this video.
The purpose of this Tool WindowTool Window - A group of related Beamable editing functionality for game makers is to offer the game maker a palette of Beamable Feature PrefabFeature Prefab - The drag-and-drop template for a specific Beamable product features. This is the main entry point for using Beamable.
Related Guides
A common use case for the tool window is covered in the guides.
- See Getting Started for more info
Steps
Follow these steps to get started.
Step | Detail |
---|---|
| β’ Unity β Window β Beamable β Open Toolbox |
Here is the "Beamable" menu as seen in Unity.


The βBeamableβ Menu
User Interface
Here is the user interface of the Beamable tool window.


The Beamable Toolbox Window
Step | Detail |
---|---|
| This is set upon account registration |
| This is set upon account registration |
| Allows game maker to change accounts |
| See Skinning for more info |
| See Skinning for more info |
| See Content Manager for more info |
| A group of related features for common use cases |
| A Feature is an individual aspect of the Beamable product used to create a great user experience |
Updated 18 days ago