Beamable Documentation

Welcome! Here is everything you need to get setup and become a Beamable expert.

Begin with the Getting Started section, learn more about Beamable features in the Manual, and check out the Script Reference APIs for advanced workflows.

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The drag & drop palette of Beamable features


This page includes everything needed to use this tool window with the "Beamable SDK for Unity". Or watch this 5 minute video.

The purpose of this Tool WindowTool Window - A group of related Beamable editing functionality for game makers is to offer the game maker a palette of Beamable feature prefabs. This is the main entry point for using Beamable.


Related Guides

A common use case for the tool window is covered in the guides. See Step 1 - Getting Started for more info.


Follow these steps to get started.

1. Open the "Toolbox" Windowβ€’ Unity β†’ Window β†’ Beamable β†’ Open Toolbox

Here is the "Beamable" menu as seen in Unity.

The β€œBeamable” Menu

User Interface

Here is the user interface of the Beamable tool window.

The Beamable Toolbox Window

1. The Project NameThis is set upon account registration
2. The EmailThis is set upon account registration
3. The Log Out ButtonAllows game maker to change accounts
4. Set the active ThemeSee Skinning for more info
5. Open the PortalSee Skinning for more info
6. Open the Content ManagerSee Content Manager for more info
7. A Feature GroupA group of related features for common use cases
8. A FeatureA Feature is an individual aspect of the Beamable product used to create a great user experience

Updated 6 days ago


The drag & drop palette of Beamable features

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