This page includes everything needed to use this tool window with the "Beamable SDK for Unity". Or watch this 5 minute video.
The purpose of this Tool WindowTool Window - A group of related Beamable editing functionality for game makers is to offer the game maker a palette of Beamable feature prefabs. This is the main entry point for using Beamable.
A common use case for the tool window is covered in the guides. See Step 1 - Getting Started for more info.
Follow these steps to get started.
|1. Open the "Toolbox" Window||• Unity → Window → Beamable → Open Toolbox|
Here is the "Beamable" menu as seen in Unity.
Here is the user interface of the Beamable tool window.
|1. The Project Name||This is set upon account registration|
|2. The Email||This is set upon account registration|
|3. The Log Out Button||Allows game maker to change accounts|
|4. Set the active Theme||See Skinning for more info|
|5. Open the Portal||See Skinning for more info|
|6. Open the Content Manager||See Content Manager for more info|
|7. A Feature Group||A group of related features for common use cases|
|8. A Feature||A Feature is an individual aspect of the Beamable product used to create a great user experience|
Updated 6 days ago