This page includes everything needed to use this tool window with the "Beamable SDK for Unity". Or watch this video.
The purpose of this Tool WindowTool Window - A group of related Beamable editing functionality for game makers is to offer the game maker a palette of Beamable Feature PrefabFeature Prefab - The drag-and-drop template for a specific Beamable product features. This is the main entry point for using Beamable.
A common use case for the tool window is covered in the guides.
- See Getting Started for more info
Follow these steps to get started.
• Unity → Window → Beamable → Open Toolbox
Here is the "Beamable" menu as seen in Unity.
Here is the user interface of the Beamable tool window.
See Content Manager for more info
See Theme Manager for more info
See Configuration Manager for more info
See Microservices Manager for more info
Ex. "Admin Flow", "Announcements Flow"
Ex. "Portrait", "Layout"
Ex. "Admin", "Announcements"
See Toobox for more info
See RealmRealm - Unique body of data in the Beamable back-end. Each realm represents a game environment for more info
See Portal for more info
See Login for more info
See FeatureFeature - An individual aspect of the Beamable product used to create a great user experience for more info
Updated about a month ago