Beamable Documentation

Welcome! Here is everything you need to get setup and become a Beamable expert.

Begin with the Getting Started section, learn more about Beamable features in the Manual, and check out the Script Reference APIs for advanced workflows.

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Toolbox

The drag & drop palette of Beamable features

Overview

This page includes everything needed to use this tool window with the "Beamable SDK for Unity". Or watch this 5 minute video.

The purpose of this Tool WindowTool Window - A group of related Beamable editing functionality for game makers is to offer the game maker a palette of Beamable Feature PrefabFeature Prefab - The drag-and-drop template for a specific Beamable product features. This is the main entry point for using Beamable.

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Related Guides

A common use case for the tool window is covered in the guides. See Step 1 - Getting Started for more info.

Steps

Follow these steps to get started.

Step

Detail

  1. Open the "Toolbox" Window

β€’ Unity β†’ Window β†’ Beamable β†’ Open Toolbox

Here is the "Beamable" menu as seen in Unity.

The β€œBeamable” Menu

User Interface

Here is the user interface of the Beamable tool window.

The Beamable Toolbox Window

Step

Detail

  1. The Project Name

This is set upon account registration

  1. The Email

This is set upon account registration

  1. The Log Out Button

Allows game maker to change accounts

  1. Set the active Theme

See Skinning for more info

  1. Open the Portal

See Skinning for more info

  1. Open the Content Manager

See Content Manager for more info

  1. A Feature Group

A group of related features for common use cases

  1. A Feature

A Feature is an individual aspect of the Beamable product used to create a great user experience

Updated 13 days ago


Toolbox


The drag & drop palette of Beamable features

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