Tournaments - Guide


This guide is intended to show you how to create, configure and publish Tournaments.


Follow these steps to get started:

1. Open the Content Manager Window• Unity → Window → Beamable → Open Content Manager
2. Create the "Tournament" content
• Select the content type in the list
• Press the "Create" button
• Populate the content name
3. Open the Unity Project Window• Unity → Window → General→ Project
4. Select the "Tournament" asset• Search by the name given in step #4
• View the asset in the Unity Inspector Window
5. Populate all fields
6. Save the Unity Project• Unity → File → Save Project

Best Practice: If you are working on a team, commit to version control in this step.
7. Publish the content• Press the "Publish" button in the Content Manager Window


Next Steps

After the tournament is published, there are two ways to set up the rest of the tournament flow:

  • Tournaments - Prefab: A no-code solution for displaying tournament data with a prebuilt interface.
  • Tournaments - Code: A more flexible solution for allowing players to view and participate in tournaments.