Tournaments - Guide
[SOCL-Tournaments-02]
This guide is intended to show you how to create, configure and publish Tournaments.
Steps
Follow these steps to get started:
Step | Detail |
---|---|
| • Unity → Window → Beamable → Open Content Manager |
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| • Unity → Window → General→ Project |
| • Search by the name given in step #4 |
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| • Unity → File → Save Project Best Practice: If you are working on a team, commit to version control in this step. |
| • Press the "Publish" button in the Content Manager Window |
Next Steps
After the tournament is published, there are two ways to set up the rest of the tournament flow:
- Tournaments - Prefab: A no-code solution for displaying tournament data with a prebuilt interface.
- Tournaments - Code: A more flexible solution for allowing players to view and participate in tournaments.
Updated 5 months ago
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