Tournaments - Guide
[SOCL-Tournaments-02]
This guide is intended to show you how to create, configure and publish Tournaments.
Steps
Follow these steps to get started:
Step | Detail |
---|---|
1. Open the Content Manager Window | • Unity → Window → Beamable → Open Content Manager |
2. Create the "Tournament" content | ![]() • Select the content type in the list • Press the "Create" button • Populate the content name |
3. Open the Unity Project Window | • Unity → Window → General→ Project |
4. Select the "Tournament" asset | • Search by the name given in step #4 • View the asset in the Unity Inspector Window |
5. Populate all fields | ![]() |
6. Save the Unity Project | • Unity → File → Save Project Best Practice: If you are working on a team, commit to version control in this step. |
7. Publish the content | • Press the "Publish" button in the Content Manager Window |
Next Steps
After the tournament is published, there are two ways to set up the rest of the tournament flow:
- Tournaments - Prefab: A no-code solution for displaying tournament data with a prebuilt interface.
- Tournaments - Code: A more flexible solution for allowing players to view and participate in tournaments.
Updated over 1 year ago