Tournaments - Prefab

Allow game maker to set up a recurring tournament [SOCL-Tournaments-Prefab]

The User Interface

When setup properly, the player's user interface in the game project will be as follows.

The Beamable "Tournament Flow" UI in the Unity Game WindowThe Beamable "Tournament Flow" UI in the Unity Game Window

The Beamable "Tournament Flow" UI in the Unity Game Window

User Interface Details

The layout is organized into separate tabs. The player may freely navigate.

Daily Tab (Default)

The player will see the most movement in their rank here, since small score changes more dramatically affect this tab than other tabs.

Tournament Flow - "Daily"Tournament Flow - "Daily"

Tournament Flow - "Daily"

High Scores Tab

The player will see their rank compared to the highest global ranks.

Tournament Flow - "High Scores"Tournament Flow - "High Scores"

Tournament Flow - "High Scores"

Champions Tab

The player will see a history of the highest global rank per day by date.

Tournament Flow - "Champions"Tournament Flow - "Champions"

Tournament Flow - "Champions"

Info Tab

The player will see a multi-page explanation of how the in-game TournamentTournament - A recurring competition between all players within a game's community, based on score ranking, stage, and tier system works.

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Prerequisites

This guide assumes the following prerequisites have been completed.

Here is the "Beamable" menu as seen in Unity.

Here is the feature Prefab as seen in the Beamable Toolbox.

The Beamable "Tournament Flow" in the Beamable Toolbox WindowThe Beamable "Tournament Flow" in the Beamable Toolbox Window

The Beamable "Tournament Flow" in the Beamable Toolbox Window

Advanced

What Is Reset After Each Cycle?

At the end of each cycle (e.g. 24 hrs), players are rewarded and the player rank is reset. The player stage and player tier are not reset.

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GOTCHA

Here are hints to help explain some of the trickier concepts.

• This Feature PrefabFeature Prefab - The drag-and-drop template for a specific Beamable product feature renders for landscape layout. Support for rendering portrait layout is not yet available


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