Developer Tools
Overview
Beamable offers various developer tools to assist with creating and debugging your game.
Feature | Details |
---|---|
Unity editor widget containing all Beamable prefabs available to use. Each prefab is self-sufficient, so they can be dragged into a scene with little or no setup. | |
Interface built in to the Project Settings window, to allow front-end administration of the game configuration by the game maker. | |
Window for creating, configuring and publishing content for your game. Works with many of Beamable's existing features, in the form of built-in types, as well as custom types created by the game maker. | |
Unity editor window for managing deployment of the project's microservices. Also allows the user to deploy microservices locally for testing before they go live. | |
Allows the user to configure various colors and images to be used consistently throughout your project on Skinnable objects. | |
A command line tool as a prefab that can be placed in a Unity scene and allow you to access debug information about your game. |
Updated 6 months ago