Beamable offers various developer tools to assist with creating and debugging your game.
|Unity Toolbox||Unity editor widget containing all Beamable prefabs available to use. Each prefab is self-sufficient, so they can be dragged into a scene with little or no setup.|
|Configuration Manager||Interface built in to the Project Settings window, to allow front-end administration of the game configuration by the game maker.|
|Content Manager||Window for creating, configuring and publishing content for your game. Works with many of Beamable's existing features, in the form of built-in types, as well as custom types created by the game maker.|
|Microservices Manager||Unity editor window for managing deployment of the project's microservices. Also allows the user to deploy microservices locally for testing before they go live.|
|Theme Manager||Allows the user to configure various colors and images to be used consistently throughout your project on Skinnable objects.|
|Admin||A command line tool as a prefab that can be placed in a Unity scene and allow you to access debug information about your game.|
Updated about 1 year ago