Microservices

Create and deploy server-authoritative C#

Overview

Here is everything needed to use the Microservices FeatureFeature - An individual aspect of the Beamable product used to create a great user experience in the "Beamable SDK for Unity".

This feature eliminates the need to build, run, and scale a game server. Game makers can create server-authoritative logic in C# inside the Unity editor.

Topics

Topic

Details

Code

The C# entry-point for this feature

Debugging

Help to troubleshoot and resolve issues

FAQ

Frequently asked questions

Guide (Adding Microservices)
Guide (Adding Microservices With DLLs)
Guide (Distributing a Microservice)

A how-to guide to create a great user experience

Reference - C# API

The client-side programming reference

Reference - Sample Project

Downloadable complete game project


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