This guide includes everything needed to use the Account HUD Feature Prefab in the "Beamable SDK for Unity". Or watch this video.
The purpose of this feature is to offer the player a button to manage their account.
A common use case for the feature is covered in the guides.
- Account HUD can be used to toggle the user-facing visibility of the Account Management Flow for a polished user experience. See Account Management Flow for more info.
When set up properly, the player's user interface in the game project will be as follows:
Follow these steps to get started:
|1. Open the "Toolbox" Window||• Unity → Window → Beamable → Open Beamable Toolbox|
|2. Add the "Account HUD" Prefab||• Drag this Prefab from the Beamable Toolbox Window to the Unity Hierarchy Window|
Here is the "Beamable" menu as seen in Unity:
Here is the feature Prefab as seen in the Beamable Toolbox.
Here are hints to help explain some of the trickier concepts:
- The display text of some user-facing Beamable UI, including the word "Account" in the "Account HUD" is not customizable.
Updated over 1 year ago