Account HUD - Prefab

UI to open Account Management Flow [IDEN-AccountsHUD-Prefab]

This guide includes everything needed to use the Account HUD Feature PrefabFeature Prefab - The drag-and-drop template for a specific Beamable product feature in the "Beamable SDK for Unity". Or watch this video.

The purpose of this feature is to offer the player a button to manage their account.

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Related Guides

A common use case for the feature is covered in the guides.

  • Account HUD can be used to toggle the user-facing visibility of the Account Management Flow for a polished user experience. See Account Management Flow for more info.

The User Interface

When set up properly, the player's user interface in the game project will be as follows:

The Beamable "Account HUD" UI in the Unity Game WindowThe Beamable "Account HUD" UI in the Unity Game Window

The Beamable "Account HUD" UI in the Unity Game Window

Steps

Follow these steps to get started:

Step

Detail

  1. Open the "Toolbox" Window

• Unity → Window → Beamable → Open Beamable Toolbox

  1. Add the "Account HUD" Prefab

• Drag this Prefab from the Beamable Toolbox Window to the Unity Hierarchy Window

Here is the "Beamable" menu as seen in Unity:

The “Beamable” MenuThe “Beamable” Menu

The “Beamable” Menu

Here is the feature Prefab as seen in the Beamable Toolbox.

The Beamable "Account HUD" in the Beamable Toolbox WindowThe Beamable "Account HUD" in the Beamable Toolbox Window

The Beamable "Account HUD" in the Beamable Toolbox Window

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Gotchas

Here are hints to help explain some of the trickier concepts:

  • The display text of some user-facing Beamable UI, including the word "Account" in the "Account HUD" is not customizable.

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