Legacy Skinning

Allow game maker to customize appearance of UI

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Legacy Feature

This feature is obsolete as of Beamable version 1.1. Game makers are recommended to migrate to the new BUSS Skinning System for reskinning UI.

Overview

This guide includes everything needed to use the Skinning feature in the "Beamable SDK for Unity". Or watch this video.

The purpose of this FeatureFeature - An individual aspect of the Beamable product used to create a great user experience is to allow the game maker to customize the appearance of Beamable UI. This includes complete control over colors, fonts, sounds, and more!

Create and customize the UI skin for the game via a centralized interface to configure colors, fonts, sounds, and the overall look of Beamable features prefabs.

Skinning Examples

Checkout the wildly different looks to some popular Beamable FeatureFeature - An individual aspect of the Beamable product used to create a great user experience Prefabs.

Login Flow

Beamable Default

Example 1 : HATS Game

Announcements Flow

Beamable Default

Example 1 : HATS Game

Theme Manager

The main entry point for reskinning UI is the Theme Manager. The purpose of this Tool WindowTool Window - A group of related Beamable editing functionality for game makers is to allow the game maker to customize the appearance of Beamable UI. This includes complete control over colors, fonts, sounds, and more!


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