Inventory - Prefab

Allow player to manage inventory [ECON-Inventory-Prefab]


This guide includes everything needed to use the Inventory Flow Feature Prefab in the "Beamable SDK for Unity". Or watch this video.

The purpose of this feature is to allow the player to manage their inventory.

The feature includes a fully managed player inventory, with support for items with arbitrary stats, and virtual currency.

Inventory - Guide


Related Guides

A common use case for the feature is covered in the guides.

The User Interface

When set up properly, the player's user interface in the game project will be as follows:


The Beamable "Inventory Flow" UI in the Unity Game Window


Follow these steps to get started:

1. Add Inventory Dataβ€’ See Inventory - Guide
2. Open the "Toolbox" Windowβ€’ Unity β†’ Window β†’ Beamable β†’ Open Beamable Toolbox
3. Add the "Inventory Flow" Prefabβ€’ Drag this Prefab from the Beamable Toolbox Window to the Unity Hierarchy Window

Here is the "Beamable" menu as seen in Unity:


The β€œBeamable” Menu

Here is the feature Prefab as seen in the Beamable Toolbox.


The Beamable "Inventory Flow" in the Beamable Toolbox Window



Here are highlights from the Beamable FAQ: See FAQ for more info.

β€’ Inventory