This guide includes everything needed to use the Inventory Flow Feature Prefab in the "Beamable SDK for Unity". Or watch this video.
The purpose of this feature is to allow the player to manage their inventory.
The feature includes a fully managed player inventory, with support for items with arbitrary stats, and virtual currency.
A common use case for the feature is covered in the guides.
When set up properly, the player's user interface in the game project will be as follows:
Follow these steps to get started:
|1. Add Inventory Data||• See Inventory - Guide|
|2. Open the "Toolbox" Window||• Unity → Window → Beamable → Open Beamable Toolbox|
|3. Add the "Inventory Flow" Prefab||• Drag this Prefab from the Beamable Toolbox Window to the Unity Hierarchy Window|
Here is the "Beamable" menu as seen in Unity:
Here is the feature Prefab as seen in the Beamable Toolbox.
Here are highlights from the Beamable FAQ: See FAQ for more info.
Updated about 1 month ago