Inventory - Prefab
Allow player to manage inventory [ECON-Inventory-Prefab]
Overview
This guide includes everything needed to use the Inventory Flow Feature Prefab in the "Beamable SDK for Unity". Or watch this video.
The purpose of this feature is to allow the player to manage their inventory.
The feature includes a fully managed player inventory, with support for items with arbitrary stats, and virtual currency.
Related Guides
A common use case for the feature is covered in the guides.
- Setup - See Inventory - Guide for more info.
- Coding - See Inventory - Code for more info.
The User Interface
When set up properly, the player's user interface in the game project will be as follows:
Steps
Follow these steps to get started:
Step | Detail |
---|---|
1. Add Inventory Data | • See Inventory - Guide |
2. Open the "Toolbox" Window | • Unity → Window → Beamable → Open Beamable Toolbox |
3. Add the "Inventory Flow" Prefab | • Drag this Prefab from the Beamable Toolbox Window to the Unity Hierarchy Window |
Here is the "Beamable" menu as seen in Unity:
Here is the feature Prefab as seen in the Beamable Toolbox.
FAQ
Here are highlights from the Beamable FAQ: See FAQ for more info.
Updated 11 months ago