Inventory - Prefab

Allow player to manage inventory [ECON-Inventory-Prefab]

Overview

This guide includes everything needed to use the Inventory Flow Feature PrefabFeature Prefab - The drag-and-drop template for a specific Beamable product feature in the "Beamable SDK for Unity". Or watch this video.

The purpose of this feature is to allow the player to manage their inventory.

The feature includes a fully managed player inventory, with support for items with arbitrary stats, and virtual currency.

Inventory - Guide

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Related Guides

A common use case for the feature is covered in the guides.

The User Interface

When set up properly, the player's user interface in the game project will be as follows:

The Beamable "Inventory Flow" UI in the Unity Game WindowThe Beamable "Inventory Flow" UI in the Unity Game Window

The Beamable "Inventory Flow" UI in the Unity Game Window

Steps

Follow these steps to get started:

Step

Detail

  1. Add Inventory Data

• See Inventory - Guide

  1. Open the "Toolbox" Window

• Unity → Window → Beamable → Open Beamable Toolbox

  1. Add the "Inventory Flow" Prefab

• Drag this Prefab from the Beamable Toolbox Window to the Unity Hierarchy Window

Here is the "Beamable" menu as seen in Unity:

The “Beamable” MenuThe “Beamable” Menu

The “Beamable” Menu

Here is the feature Prefab as seen in the Beamable Toolbox.

The Beamable "Inventory Flow" in the Beamable Toolbox WindowThe Beamable "Inventory Flow" in the Beamable Toolbox Window

The Beamable "Inventory Flow" in the Beamable Toolbox Window

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FAQ

Here are highlights from the Beamable FAQ: See FAQ for more info.

Inventory


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