Stores - Prefab
Allow player to shop [ECON-Stores-Prefab]
Overview
This guide includes everything needed to use the Store Flow Feature PrefabFeature Prefab - The drag-and-drop template for a specific Beamable product feature in the "Beamable SDK for Unity". Or watch this video.
The purpose of this feature is to allow the player to shop for in-game items.
Offer a built-in store experience for players to buy in-game items with real-world currencies and virtual currencies.
Related Guides
A common use case for the feature is covered in the guides.
- See Stores - Guide for more info
The User Interface
When set up properly, the player's user interface in the game project will be as follows:


The Beamable "Store Flow" UI in the Unity Game Window
Beamable High-Level Data Concepts
Steps
Follow these steps to get started:
Step | Detail |
---|---|
| • Unity → Window → Beamable → Open Beamable Toolbox |
| • Drag this Prefab from the Beamable Toolbox Window to the Unity Hierarchy Window |
Here is the "Beamable" menu as seen in Unity:


The “Beamable” Menu
Here is the feature Prefab as seen in the Beamable Toolbox.


The Beamable "Store Flow" in the Beamable Toolbox Window
Updated 5 months ago