Stores - Prefab
Allow player to shop [ECON-Stores-Prefab]
Overview
This guide includes everything needed to use the Store Flow Feature Prefab in the "Beamable SDK for Unity". Or watch this video.
The purpose of this feature is to allow the player to shop for in-game items.
Offer a built-in store experience for players to buy in-game items with real-world currencies and virtual currencies.
Related Guides
A common use case for the feature is covered in the guides.
- See Stores - Guide for more info
The User Interface
When set up properly, the player's user interface in the game project will be as follows:
Beamable High-Level Data Concepts
Steps
Follow these steps to get started:
Step | Detail |
---|---|
1. Open the "Toolbox" Window | • Unity → Window → Beamable → Open Beamable Toolbox |
2. Add the "Store Flow" Prefab | • Drag this Prefab from the Beamable Toolbox Window to the Unity Hierarchy Window |
Here is the "Beamable" menu as seen in Unity:
Here is the feature Prefab as seen in the Beamable Toolbox.
Updated about 1 year ago