The purpose of this guide is for game makers to customize the look and feel of an existing Beamable Feature PrefabFeature Prefab - The drag-and-drop template for a specific Beamable product feature.
Here is everything needed to use the Skinning feature in the "Beamable SDK for Unity". Or watch this video.
Follow these steps to get started.
Here the sign-in button will be restyled from blue background to a custom color.
The content below continues directly after Using Account Management Flow. Be sure to complete those steps before continuing.
• Unity → Window → Beamable → Open Theme Manager
Result: Initially, the Theme Manager window shows very little content within it because nothing is selected
• Select this Prefab in the Unity Hierarchy Window
Result: Now the Theme Manager window shows style content for the selected item
• Select the "ButtonPrimary" GameObject in the Unity Hierarchy Window
• Select the gradient background in the Content Manager Window
• Set the color to yellow
When setup properly, the player's user interface in the game project will be as follows.
Updated 2 months ago
|Step 4 - Adding Content|