This guide includes everything needed to use the Accounts Feature in the "Beamable SDK for Unity".
Upon Beamable initialization, the current session is automatically granted a user token. Each time the game is started, the same user token is applied. This allows Beamable to consistently authorize the player and track the player's behavior across a range of Beamable features.
|• Prefab - Account HUD|
• Prefab - Account Management Flow
|Drag & drop entry-point for this feature|
|Code||The C# entry-point for this feature|
|FAQ||Frequently asked questions|
|• 3rd Party Integration|
• Skinning Account Management Flow
• Using Account Management Flow
|A how-to guide to create a great user experience|
|Reference - C# API||The client-side programming reference|
|Reference - REST API||The server-side programming reference|
Updated about 1 month ago