Beamable Documentation

Welcome! Here is everything you need to get setup and become a Beamable expert.

Begin with the Getting Started section, learn more about Beamable features in the Manual, and check out the Script Reference APIs for advanced workflows.

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Theme Manager

Allow game maker to customize appearance of UI

Overview

This page includes everything needed to use this tool window with the "Beamable SDK for Unity". Or watch this 5 minute video.

The purpose of this Tool WindowTool Window - A group of related Beamable editing functionality for game makers is to allow the game maker to customize the appearance of Beamable UI. This includes complete control over colors, fonts, sounds, and more!

📘

Related Guides

A common use case for the tool window is covered in the guides. See Skinning Login Flow for more info.

The User Interface

Here is the user interface of the Beamable "Theme Manager" tool window.

The Beamable "Theme Manager"

Beamable High-Level Theme Concepts

For simplicity, some Beamable data structures may be omitted from this diagram.

Steps

Follow these steps to get started.

Step

Detail

  1. Open the "Theme Manager" Window

• Unity → Window → Beamable → Open Theme Manager

Here is the "Beamable" menu as seen in Unity.

The “Beamable” Menu

The active theme for the game project is set via the "Theme" Dropdown. There is only one theme active at a time.

The "Theme" Dropdown in the Beamable Toolbox Window

Detail

The following table and image refer to the the Beamable "Theme Manager" in detail.

Name

Detail

  1. The Skinnable Object being styled

This is selected in the Unity Hierarchy Window and has a Component of type StyleBehaviour

  1. Path to the Skinnable Object

This is clickable to aid navigation

  1. Style Property Name

Of type string

  1. Style Property Value

This is either an absolute value (of type string, color, int, float, etc...) or a binded reference to another absolute value.

  1. Sub-Binding

This is a reusable style property

The Beamable "Theme Manager" in detail

Advanced

Here are a few advanced configuration options and workflows.

Create a Consistent Look

Beamable's Skinning feature allows game makers create a consistent look across multiple game titles.

Here is the process for a fictitious company called "Animals Interactive" to create a consistent look across two of its games; "Dog Game" :dog2: and "Cat Game" :cat2:.

Step

Detail

  1. Create a Theme strategy

• Customize the look within the "Dog Game" game project using Beamable's Theme Manager
• Keep in mind which of those looks will be game-specific and which will be reused across other games

  1. Create the parent theme

Within the "Dog Game" game project...
• Name the current theme "AnimalsInteractiveTheme"

  1. Create the first child theme

Within the "Dog Game" game project...
• Create a child theme from "AnimalsInteractiveTheme" called "DogGameTheme"
• Set the active theme to "DogGameTheme"

  1. Import the parent theme

• Copy the file from "Dog Game" into "Cat Game"

  1. Create the second child theme

Inside the "Cat Game" game project...
• Create a child theme from "AnimalsInteractiveTheme" called "CatGameTheme"
• Set the active theme to "CatGameTheme"

Result: Now the 2 games can be styled individually while sharing the key similarities of the parent theme

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Gotchas

Here are hints to help explain some of the trickier concepts.

  • Making a change to a style (e.g. ButtonPrimary) will change every skinnable object using that style throughout your game.
  • The Theme Manager system does not use Unity's Addressables.
  • A StyleBehaviour Component can be found on each skinnable object. It is not recommended to edit this Component or to manually add it to any Unity GameObject.

Updated 25 days ago


Theme Manager


Allow game maker to customize appearance of UI

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